Welcome![Sign In][Sign Up]
Location:
Search - opengl lesson08

Search list

[OpenGL programlesson08-blending

Description: 在vc环境下的opengl的设计,是本人在学习opengl时觉得很有用的一套源码程序,分8课相信对opengl的初学者是很有帮助的.-in vc opengl context of the design, is learning opengl I think that when a very useful source procedures, 8 pm lesson believe opengl beginners is very helpful.
Platform: | Size: 77893 | Author: jl | Hits:

[OpenGL programlesson08

Description: nehe教程的第八课,不错的例子,教你如何实现动画,以及理解opengl的概念
Platform: | Size: 108280 | Author: gbyang | Hits:

[OtherLesson08

Description: 简单的透明 OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。
Platform: | Size: 76813 | Author: ff | Hits:

[OpenGL programlesson08-blending

Description: 在vc环境下的opengl的设计,是本人在学习opengl时觉得很有用的一套源码程序,分8课相信对opengl的初学者是很有帮助的.-in vc opengl context of the design, is learning opengl I think that when a very useful source procedures, 8 pm lesson believe opengl beginners is very helpful.
Platform: | Size: 77824 | Author: jl | Hits:

[OpenGL programlesson08

Description: nehe教程的第八课,不错的例子,教你如何实现动画,以及理解opengl的概念-nehe eight tutorial lessons, good examples, teach you how to achieve animation, as well as understanding the concept of opengl
Platform: | Size: 107520 | Author: gbyang | Hits:

[OtherLesson08

Description: 简单的透明 OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。-Simple and transparent in the vast majority of OpenGL effects are related to certain types of (color) Mixed relevant. Blending is defined as to a pixel color and has drawn on the screen with its corresponding pixel color combination. As for how to combine these two colors is dependent on the alpha color channel sub-money, and/or used in blending function. Alpha color value is usually located at the end of the first component composed of four colors.
Platform: | Size: 76800 | Author: ff | Hits:

[OpenGL programLesson08

Description: 学习OpenGL的经典丛书,nehe的第八课源代码,有关于混合的内容-Learning OpenGL, classic books, nehe the eighth class source code, on the mixed content
Platform: | Size: 1383424 | Author: | Hits:

[OpenGL programLesson08

Description: OpenGL入门例子,第八章主要讲述了粒子系统.想构造一个漂亮的彗星火喷泉吗?看看这些例子吧?-OpenGL started example, the eighth chapter describes the particle system. Would like to construct a beautiful comet fire fountain it? Look at these examples, right?
Platform: | Size: 187392 | Author: vincentku80 | Hits:

[OpenGL programLesson08

Description: OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。前面这些课我们都是用GL_RGB来指定颜色的三个分量。相应的GL_RGBA可以指定alpha分量的值。更进一步,我们可以使用glColor4f()来代替glColor3f()。-OpenGL in the vast majority of effects are related to certain types of (color) mixed about. Blending is defined as the color of a pixel and has drawn on the screen and its corresponding pixel color combination. As for how to combine these two colors is dependent on the color of the alpha channel of the sub-value, and/or the use of blending functions. Alpha is usually the color value at the end of the first four color composition of components. We are all in front of the class to specify the color with GL_RGB three components. GL_RGBA corresponding alpha component values can be specified. Furthermore, we can use glColor4f () instead of glColor3f ().
Platform: | Size: 77824 | Author: | Hits:

[OpenGL programLesson08

Description: NeHe OpenGL 教程 第8课 混合效果-NeHe OpenGL
Platform: | Size: 76800 | Author: hechaoyu | Hits:

CodeBus www.codebus.net