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[OpenGL programMapMaker

Description: “虚拟地景生成系统”是基于Windows2000系统和Visual C++ 6.0平台,利用基本OpenGL函数编程技术开发的三维可视化成果。它通过简单的DEM(数字高程模型)数据,建立格网模型、再根据光照强度、高程值及有关数据建立数学模型,生成晕渲,再将它投影到平面上,达到模拟现实地貌起伏的效果。 本系统采用XP风格界面,清新自然。它具有透射/正射投影切换、漫游、缩放功能。支持分层晕渲、比高设定、平移、旋转、翻滚、视野调节、雾化、纹理贴图(显示/隐藏)等诸多功能,单幅、1MB大小的DEM数据生成速度为秒级,浏览时无停顿。-"to the virtual scene generation system" is based on Windows 2000 and Visual C 6.0 platform, using the basic function of OpenGL programming technology developed by 3D visualization results. Through simple DEM (Digital Elevation Model) data, establish grid model, in accordance with light intensity, elevation data and the value of a mathematical model, generate Hillshading, then it projection plane to achieve realistic simulation of the effect of undulating topography. The system uses XP style interface as well. It has transmission / switching are overhead projectors, roaming, zoom function. Support for layered Hillshading, compete against the creation, translation, rotation, rolling and vision adjustment, atomization, textures (Show / Hide), and many other functions, Single, 1MB s
Platform: | Size: 1049634 | Author: Flex | Hits:

[OpenGL programPremier.Press.-.Focus.On.3D.Terrain.Programming.-.

Description: 介绍了基于opengl的地形可视化方法,包括地形数据的生成,纹理映射,天空盒的构造,碰撞检测等多方面技术内容。-Introduction opengl terrain-based visualization methods, including the generation of terrain data, texture mapping, the sky-box construction, collision detection and so on technical content.
Platform: | Size: 5307392 | Author: ZHANG | Hits:

[OpenGL programOpenGLDEMTerrain

Description: 该论文介绍了基于OpenGL的DEM地形可视化和虚拟漫游系统的实现方法-The paper describes the DEM based on the OpenGL Terrain Visualization and virtual roaming system method
Platform: | Size: 750592 | Author: 魏凌云 | Hits:

[OpenGL program4314324

Description: 里面包含opengl中加载DEM数据的方法和贴纹理方法等的源码-Which contains opengl loaded DEM data and paste the source texture methods
Platform: | Size: 2917376 | Author: xiaoC | Hits:

[OpenGL programDevelopmentofDEMTerrainVisualizationandVirtualWand

Description: 介绍了如何使用OpenGL进行OEM地形可视化说明了地形虚拟漫游系统的建模原理和实现过程给出了纹理映射、第一人称漫游和飞行漫游的一般方法,讨论了在Windows环境下使用OpenGL进行三维编程的基本步骤,并给出了一个虚拟场景生成的实例。-Introduce how to use OpenGL for OEM terrain visualization shows terrain modeling virtual roaming system theory and realization of the process of texture mapping is given, the first person and flight roaming roaming general approach discussed in the Windows environment using OpenGL three-dimensional the basic steps of programming, and gives an example of a virtual scene generated.
Platform: | Size: 642048 | Author: 白墨 | Hits:

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