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Description: 基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
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Size: 28009 |
Author: xczhang |
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Description: OpenGL拾取例子[太阳系]--Delphi版-OpenGL picking examples [Sun] -- Delphi version
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Size: 348738 |
Author: 王刚 |
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Description: Opengl采摘技术(鼠标点击)例子程序-Opengl picking technology (mouse clicks) examples procedures
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Size: 363323 |
Author: 张远 |
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Description: 使用鼠标选择物品的源代码。 选择后可以操作物品
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Size: 6213552 |
Author: changeling@126.com |
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Description: Opengl采摘技术(鼠标点击)例子程序-Opengl picking technology (mouse clicks) examples procedures
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Size: 1618944 |
Author: 张远 |
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Description: 颜色拾取器 直接运行PickColor.exe。图像的淡入和淡出运行PictureFade.exe时,一定要将文件t1.bmp和t2.bmp拷贝到当前目录中。图像特技 运行Special.exe时,一定要将文件t1.bmp拷贝到当前目录中。不规则图形的动画技术 运行MovePicture.exe时,一定要将文件SHIP.bmp、SHIPMASK.bmp和BACKGROUND.bmp拷贝到当前目录中。OpenGL编程直接opengl.exe。-picking colors for direct operation PickColor.exe. The image fades and PictureFade.exe running out of time, it must document t1.bmp and t2.bmp copy of the current directory. Images run Special.exe stunt, it must document t1.bmp copy of the current directory. Irregular graphics animation technology MovePicture.exe run, it must document SHIP.bmp, SHIPMASK.bmp and BACKGROUND.bmp copy of the current directory. OpenGL programming directly opengl.exe.
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Size: 3951616 |
Author: 冉杰 |
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Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
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Size: 633856 |
Author: 约非 |
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Description: 在Visual C++环境下,利用OpenGL编写的图形拾取例子。-in Visual C circumstances, the use of OpenGL graphics prepared by picking examples.
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Size: 1046528 |
Author: 杨海锋 |
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Description: 本代码包含opengl红宝书部分例子,包括纹理、裁剪、拾取等例子。-the Red Treasure Book opengl code contains some examples, including texture, cutting, picking examples.
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Size: 54272 |
Author: 乔小溪 |
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Description: 基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
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Size: 27648 |
Author: xczhang |
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Description: OpenGL拾取例子[太阳系]--Delphi版-OpenGL picking examples [Sun]-- Delphi version
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Size: 348160 |
Author: |
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Description: One another approach for picking objects with the mouse in OpenGL scene.-another approach for picking objects w praxiology the mouse in OpenGL scene.
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Size: 37888 |
Author: 彭明 |
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Description: OpenGL拾取例子[太阳系]\鼠标进行拾取-OpenGL picking examples [system] \ mouse to pick up
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Size: 875520 |
Author: lingenghao |
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Description: picking example for opengl
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Size: 4096 |
Author: ali |
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Description: Paint code in OpenGL using Picking
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Size: 2048 |
Author: xabcdy |
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Description: 实现opengl中拾取模型,选择场景中的三位模型,在控制台显示输出-Opengl in the pick-up model to achieve, choose the scene of the three models, the console display output
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Size: 4096 |
Author: nancychen |
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Description: 射线拾取原理与源代码,opengl 相关。-Ray picked up principle and the source code, opengl-related.
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Size: 404480 |
Author: feng |
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Description: got the original source code somewhere else,
but modify and left only the opengl picking part.
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Size: 1126400 |
Author: Kim Jab Choe |
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Description: 基于OpenGL 的3DS 模型的导入与控制。研究了在VC++6.0 环境下利用OpenGL 导入3DS 模型的两种方法,并给出了具体实现
过程和技术要点,两种导入方法比较结果说明:读入3DS 文件类的方法优于文件转换法,导
入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制.
关键词:OpenGL;3DS 模型;人机交互-Import and Control of 3DS Models Based on OpenGL
GAO Hai-fang1, WANG Tian-lei2, QIU Jie3, KANG Xian-min1,4 , WANG Da-cheng1,4
(1. School of Electrical and Mechanical Engineering, Wuyi University, Jiangmen 529020, China
2. School of Information Engineering, Wuyi University, Jiangmen 529020, China 3. National
Motorcycle and Accessories Quality Supervisory & Testing Centre, Jiangmen 529000, China
4. Motorcycle Research Institute, Wuyi University, Jiangmen 529020, China)
Abstract: Two methods for importing the 3DS model using OpenGL in the VC++6.0 environment are
studied and the specific implementation procedures and technical points are given. A comparison of
the two methods shows that the 3DS file-class method is better than the file conversion method as it
causes less model diagram distortion and can easily achieve such human-computer interaction as
translation, rotation, scaling and picking up.
Key words: OpenGL 3DS model human-computer interaction
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Size: 5120 |
Author: jinking |
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Description: 简单的OpenGL拾取功能的实现:vs2010-demo for OpenGL picking using vs2010
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Size: 385024 |
Author: yefeng |
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