Description: This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2 / ((ball.x - x)2 + (ball.y - y)2 + (ball.z - z)2) for all balls. The surface is defined to be where the sum is one.-This demo implements the marching cubes algorithm for constructing a polygonal model from an isosurface. The isosurface chosen here is a classical metaballs setup. Metaballs are isosurface chosen here is a classical metaballs setup. Metaballs are defined by field function that s the sum of R2/((ball.x- x)2+ (ball.y- y)2+ (ball.z- z)2) for all balls. The surface is defined to be where the sum is one. Platform: |
Size: 806912 |
Author:王涛 |
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Description: marchingcube源代码,提供下载,共同学习,共同进步-marchingcube source code, available for download, a common learning and common progress Platform: |
Size: 119808 |
Author:fish |
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Description: VS 6. dem odemostrates an approach how to implement marching cubes in openGL. source code included. enjoy! Platform: |
Size: 11264 |
Author:acidos |
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