Welcome![Sign In][Sign Up]
Location:
Search - map objects 2.4

Search list

[OpenGL programAtom1

Description: 关于OpenGL的源码. Our goal:1. You generate a large cube, and map the sky texture in five faces except the floor face. 2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle. 3. The light is located in the cube. 4. You generate three kinds of objects. 5. You mapped the texture in the objects generated in step 4. 6. You apply a fog effect into an object among three objects.
Platform: | Size: 23772 | Author: dolphin | Hits:

[GIS programCrack_Mo24

Description: MapObjects 2.4 check
Platform: | Size: 11264 | Author: jddddddddd | Hits:

[OpenGL programAtom1

Description: 关于OpenGL的源码. Our goal:1. You generate a large cube, and map the sky texture in five faces except the floor face. 2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle. 3. The light is located in the cube. 4. You generate three kinds of objects. 5. You mapped the texture in the objects generated in step 4. 6. You apply a fog effect into an object among three objects. -About OpenGL source. Our goal: 1. You generate a large cube, and map the sky texture in five faces except the floor face.2. The viewing is freely moved inside the cube. You can exploit the keyboard or mouse handle. 3. The light is located in the cube.4. You generate three kinds of objects.5. You mapped the texture in the objects generated in step 4.6. You apply a fog effect into an object among three objects.
Platform: | Size: 23552 | Author: dolphin | Hits:

[OtherImageRegistration

Description: 2-D and 3-D Image Registration for Medical, Remote Sensing, and Industrial Applications Image registration is the process of determining the point-by-point correspondence between two images of a scene. By registering two images, the fusion ofmultimodality information becomes possible, the depth map of the scene can be determined, changes in the scene can be detected, and objects can be recognized.
Platform: | Size: 4958208 | Author: lily | Hits:

[Windows DevelopVBMO(4)

Description: 1.使用图例控件控制地图图层; 2.运用MO提供的渲染对象生成各类专题地图; -1. Using the Legend control control map layer 2. The use of MO to provide various types of rendering objects generate thematic maps
Platform: | Size: 249856 | Author: 彭东亮 | Hits:

[Other GamesYeah-really-fight

Description: VC++人物格斗游戏模块代码,编写此功能需要使用以下知识:   1.对象的新属性:生命值、攻击力。   2.对象生命值的显示。   3.打斗时生命值的改变。   4.在场景中添加物品。      游戏测试操作的方法:      A、在场景内点任意点,指挥主角移动。   B、将鼠标移到场景外,可以移动地图。   C、在微缩地图上点一下,可以快速定位。   D、ESC键,退出游戏。      你可以指挥主角去打猎了。 -VC++ fighting game character module code, write this function requires the following knowledge: 1. Object with new properties: the value of life, attack. 2. Objects show the value of life. 3. Fighting when the value of life changes. 4. Add items in the scene. Game test operation method: A, the point at any point in the scene, directing the protagonist moves. B, move your mouse over the scene, but can move the map. C, tap on the map in miniature, you can quickly locate. D, ESC key to exit the game. You can command the protagonist go hunting.
Platform: | Size: 105472 | Author: 吴晓 | Hits:

[GIS program4.1.1IMapInterface

Description: 主要介绍IMap接口的一般用法,C#+ArcGIS Engine-General usage of the introduce IMap interface,The IMap interface is a starting point for many of the tasks one does with a map. For example, you can use IMap to add, delete, and access map layers containing data from various sources, including feature layers and graphics layers associate map surround objects (legends, scale bars, and so on) with the map access the various properties of a map, including the area of interest, the current map units, and the spatial reference select features and access the Map object’s current selection.
Platform: | Size: 59392 | Author: Tangsm | Hits:

[GIS program4.1.2IGraphicsContainer

Description: 管理图形元素的集合对象实现这个接口。例如,所有的的pageLayout,地图,FDOGraphicsLayer的对象实现这个接口提供访问他们管理的图形元素。 的pageLayout对象包含了Element对象的集合,包括MapFrames,MapSurroundFrames和,如PictureElement,MarkerElement和LineElement GraphicElements。此接口的成员提供的元素的访问。 当使用这个元素添加到层类型,在corrdinate系统,如FDOGraphicsLayer和CompositeGraphicsLayer,操作界面,元素都必须实现一个IGraphicElement。-Objects which manage a collection of graphic elements implement this interface. For example, the PageLayout, Map, and FDOGraphicsLayer object all implement this interface to provide access to the graphic elements they manage. The PageLayout object contains a collection of Element objects including, MapFrames, MapSurroundFrames, and GraphicElements such as the PictureElement, MarkerElement and LineElement. The members of this interface provide access to the Elements. When using this interface to add elements to layer types that operate in a corrdinate system, such as FDOGraphicsLayer and CompositeGraphicsLayer, the elements must implement IGraphicElement.
Platform: | Size: 60416 | Author: Tangsm | Hits:

[Other$R715I4R

Description: 程序文件:选择文件 (限100M zip/rar/gz文件,名字最好为英文) 标签/关键词: Wc3 魔兽争霸 模型查看器 标签,用英文逗号或分号分隔 所属分类: 查看所有分类 (建议增加分类) 平台/语言: (建议增加语言/平台) 功能说明:(The main features of this version are as follows: 1. add NPC to the directory tree, and when you select NPC, all of that path's NPC will appear. 2. adds the function of looking at Wmo small objects, and when WMO is selected, all the M2 small objects that WMO contains will be displayed. 3. WowTexExplorer can export BLP to TGA, optionally or not alpha. The 4. (test) scenario M2 can be exported as OBJ, and the map is exported to TGA (only under world/azeroth). 5. (test) WMO can be exported as OBJ format, and the map is exported as TGA (only under world/wmo/blacktemple and world/wmo/darkmoonfaire). Note: all World of Warcraft's maps and models are copyrighted to blizzard. Do not use it for illegal use. NPC directory browsing: When the NPC path is selected, all paths are displayed for the NPC of the current path, which is the NPC of all male goblins, which can be double - viewed.)
Platform: | Size: 370688 | Author: 我是天使耶 | Hits:

CodeBus www.codebus.net