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[OpenGL programOPENGL-Glaux

Description: BC版的GLAUX库文件!很难找啊!我花了三天才找到的!希望对OPENGL爱好者有所帮助!-GLAUX BC version of the library! Hard to find ah! I spent three days to find! OpenGL lovers hope to help!
Platform: | Size: 175847 | Author: 00w | Hits:

[OpenGL programopengl_mksw

Description: opengl做为一款强大的3D API,渲染速度快,效率高。可以为我们实现自己的3D世界。 本程序使用了glut库(下载到http://www.xmission.com/~nate/glut.html),他不仅包含了gl.h, glu.h glaux.h还扩充了一些其他高级的功能。所以在我们以后的程序中,只需包含glut.h头文件。 实现细节请下载源代码,熟悉opengl编程的朋友可以从代码中看出,在AX中实现opengl跟在普通应用程序中是一致的。 glut库的安装 目前的glut库是glut-3.7.6.包含glut.h,glut32.lib,glut32.dll 把glut.h放到 vc的include目录中 把glut32.lib放到vc的lib目录中 把glut32.dll放到system32下 对于vs.net include和lib在..\\vc7\\platformSDK下 参考资料 nehe.gamedev.net 特别经典的opengl教程 www.codeguru.com -opengl as one powerful 3D API, rendering speed, high efficiency. We can achieve our 3D world. The procedures for the use of a glut (download http://www.xmission.com/ ~ nate / glut.html), he embodies gl.h, glu.h glaux.h has also expanded the number of other senior function. So in our future proceedings, just include glut.h headers. Implementation details please download the source code, the programming opengl familiar friends can see from the code in AX achieve opengl application with the ordinary procedure is the same. Glut library installation for the current glut of glut - 3.7.6. Included glut.h, glut32.lib, glut32.dll put into vc glut.h include the directory into vc glut32.lib put the lib directory put into glut32.dll for system32 vs.net include and lib in .. \\ vc7 \\ platformSDK under s
Platform: | Size: 74378 | Author: 周立 | Hits:

[OpenGL programOpenearth

Description: 用OpenGL实现展开地球的三维动画 打包说明:打包软件为winzip,其中paper.zip为正文压缩文件,解压后 为word2000环境下的正文文件paper.doc,program.zip为源程序压缩文件,解压后为VC++6.0环境下的工程文件OpenEarth.dsp等系列程序...及作为纹理使用的位图文件Wordmp.bmp 程序使用说明 解压program.zip为源程序压缩文件,将opengl32.lib glu32.lib glaux.lib等库文件拷贝到...\\VC98\\Lib\\目录下。 1.用VC6.0启动Openearth.dsw, 2.按下述步骤添加OpenGL库:从[Project]菜单中选择[Settings...]选项,将弹出Project Settings对话框。在该对话框中选择Link标签,在“Object/Libray Module”编辑框中加入“opengl32.lib glu32.lib glaux.lib”,单击OK按钮。 3. 用菜单Build\\!Execute Openearth.exe项建立并运行Openearth.exe文件 4. 观看效果,由于程序使用GetCurrentTime函数,动画可能从中间开始展开,全部展开后,又从头从球形开始展开。 直接运行Openearth.exe。-start using OpenGL 3D animation Earth packaged Note : packaged software winzip. which paper.zip compression for text documents, unpacked word2000 environment for the body of documents paper.doc, program.zip source of compressed files, unpacked VC 6.0 environment for the engineering documents OpenEarth.dsp series of procedures ... and for Texture for the use of bitmap file Wordmp.bmp use procedures for extracting program.zip source compressed files, will opengl32.lib glu32.lib glaux.lib other library copy of the document .. . \\ VC98 \\ Lib \\ directory. 1. Start with VC6.0 Openearth.dsw. 2. the following steps to add OpenGL library : from [Project] menu, choose [Settings ...] options will Project Settings dialog pop. In the dialog box choose Link label, in "Object / Libray Module" e
Platform: | Size: 174322 | Author: 倪明 | Hits:

[OpenGL programOPENGL-Glaux

Description: BC版的GLAUX库文件!很难找啊!我花了三天才找到的!希望对OPENGL爱好者有所帮助!-GLAUX BC version of the library! Hard to find ah! I spent three days to find! OpenGL lovers hope to help!
Platform: | Size: 175104 | Author: 00w | Hits:

[OpenGL programOpenearth

Description: 用OpenGL实现展开地球的三维动画 打包说明:打包软件为winzip,其中paper.zip为正文压缩文件,解压后 为word2000环境下的正文文件paper.doc,program.zip为源程序压缩文件,解压后为VC++6.0环境下的工程文件OpenEarth.dsp等系列程序...及作为纹理使用的位图文件Wordmp.bmp 程序使用说明 解压program.zip为源程序压缩文件,将opengl32.lib glu32.lib glaux.lib等库文件拷贝到...\VC98\Lib\目录下。 1.用VC6.0启动Openearth.dsw, 2.按下述步骤添加OpenGL库:从[Project]菜单中选择[Settings...]选项,将弹出Project Settings对话框。在该对话框中选择Link标签,在“Object/Libray Module”编辑框中加入“opengl32.lib glu32.lib glaux.lib”,单击OK按钮。 3. 用菜单Build\!Execute Openearth.exe项建立并运行Openearth.exe文件 4. 观看效果,由于程序使用GetCurrentTime函数,动画可能从中间开始展开,全部展开后,又从头从球形开始展开。 直接运行Openearth.exe。-start using OpenGL 3D animation Earth packaged Note : packaged software winzip. which paper.zip compression for text documents, unpacked word2000 environment for the body of documents paper.doc, program.zip source of compressed files, unpacked VC 6.0 environment for the engineering documents OpenEarth.dsp series of procedures ... and for Texture for the use of bitmap file Wordmp.bmp use procedures for extracting program.zip source compressed files, will opengl32.lib glu32.lib glaux.lib other library copy of the document .. . \ VC98 \ Lib \ directory. 1. Start with VC6.0 Openearth.dsw. 2. the following steps to add OpenGL library : from [Project] menu, choose [Settings ...] options will Project Settings dialog pop. In the dialog box choose Link label, in "Object/Libray Module" e
Platform: | Size: 174080 | Author: 倪明 | Hits:

[Otherglaux

Description: glut32.zip -glut32.zip
Platform: | Size: 120832 | Author: yangbox | Hits:

[OpenGL programGlauxGood

Description: OpenGL对Delphi的包含库,比较全面,是用Delphi来编写OpenGL程序的必备库。-OpenGL right Delphi include the more comprehensive, Delphi is used to prepare the necessary procedures OpenGL library.
Platform: | Size: 359424 | Author: vastyellow | Hits:

[OpenGL programgreedy

Description: 集装箱的装箱问题: *给定一个集装箱,其长为L,宽为W和高为H,现有一批圆柱形木材,每根木材 *的长均为L,但是半径不同,设第i根木材半径为ri。问如何装箱,使得集装 *箱的空间利用率最高?使用贪心算法解决。 *编译方法:打开cpp文件,在编译的同时建立工程,打开 "settings->link" *在link项的Object/library modules:中加入Opengl32.lib glu32.lib glaux.lib-Container packing problem: given a container, and its length L, width W and height H, the current batch of cylindrical timber, each timber* long are L, but the radius is different for the first i-kan timber radius ri. Asked how the packing, making me be assembled in* the maximum utilization of space? Use greedy algorithm to solve.* Compiler Methods: Open cpp file, compiled at the same time in the establishment of the project, open the settings-
Platform: | Size: 63488 | Author: 章为到 | Hits:

[OpenGL programzonghe

Description: *算法的综合应用: * 有m台不同的机器,n个不同的工件。每个工件有多道工序,每道工序由指定的 *机器在固定的时间内完成。一道工序一旦开始处理,就不能中断。每台机器一 *次只能处理一道工序。一个调度就是决定每台机器上工序的处理顺序,使得机 *器完成所有工件的时间最短。具体的,该问题就是要求在满足(1)、(2)两 *个约束条件的前提下,确定每台机器上工序的顺序,使加工的时间跨度(从开 *始加工到全部工件都加工完所需要的时间)达到最小。其中,(1)表示工件 *约束条件:对每个工件而言,机器对它的加工路线是事先确定的;(2)表示 *机器约束条件:对每台机器而言,一次只能对一道工序进行加工。 * 编译方法:打开cpp文件,在编译的同时建立工程,打开 "settings->link" *在link项的Object/library modules:中加入Opengl32.lib glu32.lib glaux.lib
Platform: | Size: 366592 | Author: 章为到 | Hits:

[OpenGL programglaux

Description: OpenGL必用函数库glaux.dll源码,试过了,好使!-OpenGL library will use glaux.dll source, tried so!
Platform: | Size: 122880 | Author: 付强 | Hits:

[GDI-Bitmapglauxforc++builder

Description: glaux for c++builder 一个完敕的函数库-glaux for c++ builder Imperial End of a library
Platform: | Size: 200704 | Author: pp | Hits:

[OpenGL programglut-glaux-glu

Description: 好不容易找齐的opengl需要的三个库函数(glaux,glu,glut)-Opengl needs of hard-won找齐three library functions (glaux, glu, glut)
Platform: | Size: 284672 | Author: 黄玉圣 | Hits:

[OpenGL programNeHeOpenGL

Description: NEHE教程所有源码,对学习OpenGL的初学者有很大的帮助。-#include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The Glaux Library HDC hDC=NULL // Private GDI Device Context HGLRC hRC=NULL // Permanent Rendering Context HWND hWnd=NULL // Holds Our Window Handle HINSTANCE hInstance // Holds The Instance Of The Application bool keys[256] // Array Used For The Keyboard Routine bool active=TRUE // Window Active Flag Set To TRUE By Default bool fullscreen=TRUE // Fullscreen Flag Set To Fullscreen Mode By Default LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM) // Declaration For WndProc GLvoid ReSizeGLScene(GLsizei width, GLsizei height) // Resize And Initialize The GL Window { if (height==0) // Prevent A Divide By Zero By { height=1 // Making Height Equal One } glViewport(0,0,width,height)
Platform: | Size: 11925504 | Author: 任龙 | Hits:

[OpenGL programGLauxOpenGL

Description: OpenGL的GLaux库完整资料,适合三维开发的资料库-OpenGL' s GLaux library complete information, suitable for three-dimensional development of the database
Platform: | Size: 122880 | Author: 音乐 | Hits:

[OpenGL programGlaux

Description: Glaux library for use with OpenGL
Platform: | Size: 106496 | Author: Aquabiker | Hits:

[OtherLesson2

Description: 绘制出一个白色的正方形和一个白色的三角形。-/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You ve Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */ #include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The Glaux Library HDC hDC=NULL // Private GDI Device Context HGLRC hRC=NULL // Permanent Rendering Context HWND hWnd=NULL // Holds Our Window Handle HINSTANCE hInstance // Holds The Instance Of The Application bool keys[256] // Array Used For The Keyboard Routine bool active=TRUE // Window Active Flag Set To TRUE By Default bool fullscreen=TRUE // Fullscreen Flag Set To Fullscreen Mode By Default LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM) // Declarati
Platform: | Size: 5120 | Author: hexuqing | Hits:

[OpenGL program11

Description: 绘制一个小的正方形,用键盘的上下左右键控制其进行相应的运动。-/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You ve Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */ #include <windows.h> // Header File For Windows #include <gl\gl.h> // Header File For The OpenGL32 Library #include <gl\glu.h> // Header File For The GLu32 Library #include <gl\glaux.h> // Header File For The Glaux Library HDC hDC=NULL // Private GDI Device Context HGLRC hRC=NULL // Permanent Rendering Context HWND hWnd=NULL // Holds Our Window Handle HINSTANCE hInstance // Holds The Instance Of The Application bool keys[256] // Array Used For The Keyboard Routine bool active=TRUE // Window Active Flag Set To TRUE By Default bool fullscreen=TRUE // Fullscreen Flag Set To Fullscreen Mode By Default GLfloat x=0.0f GLfloat y=0.0f LRESULT CALLBACK WndProc(HWND,
Platform: | Size: 5120 | Author: hexuqing | Hits:

[OpenGL programTextureInstance

Description: opengl纹理实例学习。vc++6.0平台,使用了纹理的各项基本功能,需要glaux库支持。键盘能够浏览旋转立方体-opengl texture learning from examples. vc++6.0 platform, use the basic functions of the texture, you need glaux library support. Keyboard to browse rotating cube
Platform: | Size: 1440768 | Author: 陈志勇 | Hits:

[OpenGL programglaux

Description: opengl编程经常需要这个库,现在传递这里,方便需要的同志-opengl programming often need this library, now passes here, to facilitate the needs of the comrades
Platform: | Size: 198656 | Author: wang | Hits:

[OpenGL programglAux

Description: 是OPENL库必备的,希望能对你有所帮助不要找的那么辛苦,不用谢我,哈哈哈哈哈哈哈(it .This is part of the OpenGL header file and library file, which is necessary to do modeling)
Platform: | Size: 197632 | Author: yangl | Hits:
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