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[Game ProgramAtheon_v1-7-3

Description: Atheon is a portable Server/Client program designed for easy incorporation into just about any game engine. Atheon是一个可移植的服务器/客户端程序,设计为可以方便地集成到任何游戏引擎中。 来源: http://sourceforge.net/projects/atheon/-Atheon is a portable Server/Client program designed for easy incorporation into just about any game engine. Atheon is the server/customer end procedure which may transplant, designs for may conveniently integrate in any game engine. Origin: Http://sourceforge.net/projects/atheon/
Platform: | Size: 7168 | Author: 刘斐 | Hits:

[Other GamesGMud

Description: 这是一款基于B/S结构的网络游戏,服务器端可以实现对客户端数据的控制,客户端实现游戏引擎,以及网络通信-This is a based on B/S structure of online games, server-side can be achieved on the control of client data, the client to achieve game engine, and network communication
Platform: | Size: 1425408 | Author: 汤目 | Hits:

[Windows DevelopEQ-GameServer-Source

Description: game server and client develop by c langurage-game server and client develop by c langura ge
Platform: | Size: 1193984 | Author: 詹天佑 | Hits:

[Chess Poker gamespoker3d

Description: 包含了一个扑克牌游戏的客户端和服务端源码。客户端中玩家是在一个3维场景中。-Includes a poker game client and server source code. Client player in a 3-dimensional scene.
Platform: | Size: 4307968 | Author: 杨刚 | Hits:

[Chess Poker gamescard

Description: 1、有一个或多个游戏服务器启动特定游戏服务。 2、游戏者到游戏网站上下载客户端程序并且申请游戏账号ID。然后启动客户端程序通过某种网络协议连接游戏服务器。 3、客户端程序负责处理客户端显示和操作界面,具有简单的逻辑处理功能,同时负责接收发送与服务器端交互的数据包。 4、服务器程序负责处理服务器端逻辑、游戏逻辑、客户之间的网络信息传递,以及数据库之间的数据读取保存工作。同时服务器端还要承担客户端数据的接收、转发工作。 -1, has one or more game servers to start a particular game service. 2, the player to the game site to download the client application process and the game account ID. Then start the client program through some sort of network protocols to connect the game server. 3, the client program is responsible for display and handle the client interface, with simple logic processing functions, is also responsible for sending and receiving server-side interactive packets. 4, server program responsible for handling server-side logic, game logic, the customer information transmission between the network and read data between the database preservation. At the same time, server-side client-side data also need to bear the receipt, forwarding work.
Platform: | Size: 2751488 | Author: 曹志伟 | Hits:

[GDI-BitmapFive

Description: 游戏设计为C/S模式,游戏中的数据都通过服务器处理然后转发,服务器是整个游戏的中枢,而客户端只是执行者而已。所以将游戏逻辑都放在服务器上处理,而客户端只是简单地执行命令和发出动作,另,客户端使用GDI图形界面,包括桌子,人物,还有棋盘,棋子。客户端保持有同时在线的所有玩家列表。游戏通信端口采用完成端口模型,传输的内容为预先编写好的游戏协议-Game design for the C/S mode, the game data are transmitted through the server and then deal with, the server is the hub of the entire game, and the client more than just execute. Therefore, the game logic on the server handle, while the client simply by executing a command and the issue of action, and the other client using the GDI graphical interface, including tables, figures, there are chessboard, chess pieces. Client at the same time maintaining a list of all players online. Game communication port using completion port model, transmission of content to prepare for the pre-game agreement
Platform: | Size: 114688 | Author: 飞飞 | Hits:

[Internet-NetworkGameClient

Description: 一个mfc编写的游戏大厅客户端,以及简单的扑克牌游戏,和一个基于overlapped io模型的服务器端程序-The preparation of a game hall mfc client, as well as a simple poker game, and a model of overlapped io-based server-side program
Platform: | Size: 289792 | Author: huangchen | Hits:

[Game Programdragon_dlq

Description: 国内著名网络游戏dragon的客户端登陆用完整源码 配套一起上传的服务端部分可开服 无说明文档,C++编写 有兴趣的可以-Domestic well-known online game client dragon landing with a complete package with source server upload some services can be opened without documentation, C++ Have interest can be prepared
Platform: | Size: 1821696 | Author: octal | Hits:

[Windows Developgame

Description: 此程序主要实现网络,打飞机,聊天,两种功能。 先运行服务器程序,然后运行两个客户端程序,请求,连接,输入ip地址,就可实现此功能。 -This procedure the main network, aircraft, chat, two functions. Server program is running first, and then running the two client programs, the request to connect, enter the ip address, can achieve this functionality.
Platform: | Size: 87040 | Author: lyd | Hits:

[CommunicationNetCompletionPort

Description: 一个完成端口的类,对于套接字大批量数据处理比较有用,适用与游戏开发,服务器与客户端的适用-A completion port type for socket handle large quantities of data more useful, application and game development, server and client application
Platform: | Size: 6144 | Author: vern | Hits:

[JSP/Javabomberman

Description: A client/server application that implements the game of Boomberman. This example broadcasts information via a multicast socket, builds its GUI with Swing components, uses multiple synchronous threads, and communicates with RMI
Platform: | Size: 114688 | Author: irwansyah | Hits:

[Game ProgramVC-game-code

Description: 一本关于C++服务器/客户端网络编程的书的源代码,很有价值,尤其是服务端包含IOCP,线程池,学习者大大的福音-A book on C++ server/client network programming book' s source code, great value, especially in the service-side with IOCP, thread pool, learners greatly Gospel
Platform: | Size: 1168384 | Author: 丁戈 | Hits:

[Internet-NetworkWSAEventSelect

Description: 利用WSAEventSocket 模型开发网路五子棋游戏程序。该程序包括服务器和客户端两部分。服务器包括数据包设计,多线程设计和游戏规则设计。服务器主要为客户端维护成员列表和通知客户端更新用户信息。客户端包括多线程设计,界面设计,用户列表结构设计。-Model development using WSAEventSocket online backgammon games. The program includes server and client in two parts. Server, including data package design, multi-threaded design and rules of the game design. Servers primarily for the client to maintain membership lists and to inform the client update the user information. Clients include multi-threaded design, interface design, user list structure design.
Platform: | Size: 419840 | Author: WANGTAO | Hits:

[Internet-NetworkGame

Description: chessbroad Game Server Client Treasures
Platform: | Size: 5120 | Author: Steven | Hits:

[Internet-Networkgame_frame

Description: 网络版游戏框架:1.服务器端,网络IO模型使用完成端口,具体实现是使用自行封装的CIOCP类,此类对完成端口的线程和对各种网络事件的处理进行了封装。封包的封装使用CPacket对封包进行打包和解包。2.客户端,使用异步选择事件模型,Socket使用自己封装的CMySocket进行方便的异步绑定。-Online Game Framework: 1. Server-side, the network model for the use of IO completion ports, concrete realization of the use of self-encapsulated CIOCP class, such pairs of completion port threads and the handling of a variety of network events were packaged. Packet encapsulation of the packets used to package CPacket reconciliation package. 2. The client, using an asynchronous event model selection, Socket to use their own package, CMySocket to facilitate asynchronous binding.
Platform: | Size: 6552576 | Author: zixue | Hits:

[Chess Poker gamesShou_Ji_Xiang_Qi_You_Xi

Description: J2ME+Servlet开发的一款手机象棋游戏。本系统分主机服务端和手机客户端两个部分,服务端包括消息接收和桌面管理,客户端包括主窗体,游戏界面和消息处理等模块。内附详细系统配置说明。-J2ME+ Servlet development of a mobile chess game. The system sub-host server and mobile client of two parts, server and desktop management, including information received, the client, including the main form, the game interface and message processing modules. Containing a detailed system configuration instructions.
Platform: | Size: 438272 | Author: hello123 | Hits:

[Chess Poker gameswuziqi

Description: 网路五子棋是一个典型的对弈棋牌类游戏,它由五子棋服务器端和五子棋客户端两部分组成。使用本 系统时,首先运行“服务器端”文件夹中的服务器端程序,选择“游戏设置”/“服务器设置”命令 ,设置服务器IP及端口号,然后运行“客户端”文件夹中的客户端程序,单击“开始游戏”按钮,添 写服务器端的IP地址和端口号,设置完成后,就可以开始游戏了。-Internet backgammon is a classic game of chess chess game, which consists of server-side and backgammon backgammon client of two parts. Use of this system, first run " server side" folder in the server-side program, select " Game Settings" /" Server Settings" command, set the server IP and port number, and then run the " client" folder in the client program, click " Start game" button, Tianxie server-side IP address and port number, set up is complete, you can start the game up.
Platform: | Size: 6406144 | Author: 穴习中 | Hits:

[Game Program1234567

Description: 网络游戏圣战的服务端与客户端完整源代码 包括详细的说明文档与开发日志-Jihad network game server and client source code includes complete documentation and development of a detailed log
Platform: | Size: 11685888 | Author: 武林 | Hits:

[Chess Poker gamesBackgammon-server-client

Description: 网络五子棋游戏服务端与客户端的实现,本程序的重点不是在游戏编写方面,而是更侧重于游戏服务器与客户端的组织配合方面,互相传递变量,形成一个有机的游戏整体,欢迎新手们下载研究学习。-Internet backgammon game server and client implementation, this program not focused on game preparation, but in more focused on the game server and the client' s organization with respect to each other to pass variables to form an organic game as a whole, welcomed the rookies to download study learning.
Platform: | Size: 433152 | Author: luis | Hits:

[Game Server Simulatoraccountserver2010

Description: 魔域帐号服务器 功能分为两部分: 1、客户端登录线程:取得认证ID号AuthenID。 客户端连接到帐号服务器(以后可改为UDP) 登录后服务器到帐号数据库查帐号 返回认证ID号,并断开连接(如出错则返回错误) 将该认证ID号传给计点线程,转发给游戏服务器,用于玩家登录游戏服务器。 2、实时计点:与游戏服务器连接通讯,计算玩家使用的点数。(可提高线程优先级) 游戏服务器启动时登录到帐号服务器。 玩家登录后实时发送计点消息给帐号服务器。 玩家退出时通知帐号服务器。 玩家点数耗尽时通知游戏服务器踢人。 游戏服务器向帐号服务器查询剩余点数(计点、计时、计帐分别处理) 3、主线程:创建两个子线程。处理界面操作。 -Account server functionality is divided into two parts: 1, the client logging thread: obtaining certification ID number AuthenID. Client to connect to account server (can be changed after the UDP) Login server account to the account database search Back certification ID number, and disconnect (such as error return error) Pass the certification total points thread ID number, forward to the game server, game servers for players to log on. 2, real-time total points: with the game server to connect communications, computing players to use points. (Can increase the thread priority) Sign in to game server startup account server. Players log in real time to send a message to the account server design point. Notify the account server players quit. Player Points to notify the game server running out kicking. Game server to server query account surplus points (total points, timing, billing dealt with separately) 3, the main thread: Create two sub-threads. Processing
Platform: | Size: 403456 | Author: 香甜 | Hits:
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