Description: This interactive game allows you to manipulate and view the rubik s cube in 3D with the click of your mouse. If you get stuck, just click to watch the cube solve itself. Or, just \"rearrange the stickers\" and start over. Platform: |
Size: 15817 |
Author:江山 |
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Description: 这是本人开发的一个基于directx8.0 sdk的一3d飞行模拟游戏Demo,虽说纹理和模型不怎样,但是功能还是齐全的,包括.x模型导入,飞行控制,2d显示,索引缓冲,键盘和鼠标键入,灯光与材质.是3d学习者的一个很好参考.-This is, I developed a directx8.0 sdk based on a 3d flight simulation game Demo, although the texture and model is not how, but still fully functional, including. X model import, flight control, 2d shows that the index buffer, keyboard and mouse type, lighting and texture. is a very good learner 3d reference. Platform: |
Size: 73728 |
Author:huangfei |
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Description: This interactive game allows you to manipulate and view the rubik s cube in 3D with the click of your mouse. If you get stuck, just click to watch the cube solve itself. Or, just "rearrange the stickers" and start over.-This interactive game allows you to manipulate and view the rubik s cube in 3D with the click of your mouse. If you get stuck, just click to watch the cube solve itself. Or, just rearrange the stickers and start over. Platform: |
Size: 15360 |
Author:江山 |
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Description: 3D坦克游戏——本程序使用C++语言进行开发,使用面向对象与面向过程相结合的方法编写程序,其中使用Win32API函数与Windows进行交互,调用DirectX提供的接口接收鼠标和键盘输入,以及进行图形、声音的编程。-3D tank game- the program uses C++ Language development, the use of object-oriented and process-oriented method of combining the preparation of procedures, which use Win32API function interact with Windows, called DirectX provides the interface to receive mouse and keyboard input , as well as graphics, sound programming. Platform: |
Size: 2834432 |
Author:彪 |
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Description: 关于OpenGL 3D编程,实现摄像机漫游。实现以鼠标的转向来使整个场景旋转漫游,对3D游戏编程者有很好的借鉴作用。-About OpenGL 3D programming, realize roaming camera. In order to realize the mouse turned to rotate the entire scene roaming, on the 3D game programmers have a very good reference. Platform: |
Size: 773120 |
Author: |
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Description: 3D游戏用来加载鼠标的一个源代码,方法有很多种我这只是其中的一种,但也是常用的。-3D game to load the source code of a mouse, I There are many ways this is only one of them, but it is also commonly used. Platform: |
Size: 3787776 |
Author:黄玉石 |
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Description: 3D界面游戏,点击鼠标可发射不同颜色的圆环,伴随着发射声音,圆环沿着鼠标方向快速飞行,当遇到障碍物时,会按照反射方向飞行。可移动鼠标来确定3D空间物景发射的角度,游戏场景清晰,感觉像玩网游一样,身临其境~~···试试看哦,-3D game interface, click the mouse to launch the ring in different colors, along with the launch of the voice of the mouse along the circle direction of rapid flight, when faced with obstacles when flying in accordance with the direction of reflection. Can move the mouse to determine the 3D space objects launched King' s point of view, clear the game scenes, I feel like playing online games, like feeling ~~··· give it a try Oh, Hei hei Platform: |
Size: 7002112 |
Author:xiaoxu |
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Description: 在2008年6月的Conitec百行代码大赛中,来自德国的Christian Behrenberg凭着a7titude的优异表现获得了第二名。
Conitec的3D Game Studio(A7引擎)在国内也有着不少用户。Conitec百行代码大赛要求参赛作品的源代码的行数不能超过100行(以结束符" "为标志),源代码文件大小不能超过10kB。即使在如此苛刻的条件下,还是有不少游戏设计师拿出了精彩的作品。而a7titude在其中尤为抢眼。
a7titude是Christian Behrenberg向A7游戏引擎社区致意的作品,游戏概念很简单,用鼠标操作小球到达目的地就算过关。简单并不意味着游戏没有难度,部分关卡甚至会让你有砸鼠标的冲动。但同时游戏的休闲倾向也十分明显,除了循序渐进的难度设计外,最难的关卡只要反复尝试即使休闲玩家也不至于走投无路。-In June 2008 the Competition Conitec 100 lines of code, from Germany s Christian Behrenberg With a7titude s outstanding performance won second place.
Conitec of the 3D Game Studio (A7 engine) also has a lot of users in the country. 100 lines of code required Conitec contest entries the number of lines of source code can not exceed 100 lines (to end the character " " as a symbol), the source code file size can not exceed 10kB. Even in such harsh conditions, there are still a lot of game designers come up with wonderful works. The a7titude which is especially eye-catching.
a7titude is a Christian Behrenberg community to pay tribute to the A7 game engine works, the game concept is very simple, with the mouse even pass the ball to reach the destination. Simple does not mean that the game is not difficult, some points or even let you have the urge to hit the mouse. At the same time casual games tend to have very obvious, in addition to the difficulty of the design step by step, the Platform: |
Size: 4096 |
Author:leavegee |
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Description: A 3D Maze type game with really cool mouse control that levels off after quick movement. Source included. Platform: |
Size: 667648 |
Author:Ash |
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Description: SDL是Simple DirectMedia Layer(简易直控媒体层)的缩写。它是一个跨平台的多媒
体库,以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标
(事件)、游戏摇杆等。当然,最为重要的是提供了 2D图形帧缓冲(framebuffer)的接口,
以及为 OpenGL 与各种操作系统之间提供了统一的标准接口以实现 3D图形。从这些属性我
们可以看出,SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。-SDL is the Simple DirectMedia Layer (simple direct control of the media layer) of the acronym. It is a cross-platform multimedia
Physical library to be used for direct control of the underlying multimedia hardware interface. These multimedia features include audio, keyboard and mouse
(Event), joysticks and so on. Of course, the most important is to provide a 2D graphics frame buffer (framebuffer) interface,
As well as a variety of operating systems with OpenGL to provide a unified standard interface in order to achieve 3D graphics. I am from these properties
Can be seen, SDL is basically a computer game that is the core of the development of multimedia library.
Platform: |
Size: 586752 |
Author:peng |
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Description: SDL是一个用来写多媒体软件源码的多平台库, 通过多平台对一般 音频, 键盘, 鼠标, 手柄, 3D OpenGL硬加速, 2D fraamebuffer 进行支持的API,常用于游戏源码与模拟器. 此源代码,是一个ffor Visual C++6.0版本源代码
-SDL is used to write multimedia software source multi-platform library, multi-platform general audio, keyboard, mouse, handle, 3D OpenGL hard-accelerated 2D fraamebuffer supported by the API, commonly used in the game source code with the simulator. This source code is a the ffor Visual C++6.0 version source code Platform: |
Size: 2884608 |
Author:追求 |
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