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[OpenGL programClothy

Description: This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the \"For Further Info\" section if you are really interested in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Platform: | Size: 216556 | Author: yxg | Hits:

[OpenGL programClothy

Description: This the sample application that accompanies the May 99 Game Developer magazine. It is meant as a demonstration of a method for 3D cloth simulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scratches the surface. It is simply a way of building a form of cloth using the mass and spring system from last month. It is sort of a macro function (CreateClothPatch in OGLView.cpp) that builds all the various springs and attaches them. There are many places it can be improved and modified. Please read the article and check the references in the "For Further Info" section if you are really interested in cloth simulation.-This the sample application that accomp anies the May 99 Game Developer magazine. It is m eant as a demonstration of a method for 3D cloth's imulation in OpenGL. Cloth simulation is a very complex process. This column and demo just scra tches the surface. It is simply a way of building a form of cloth using the mass and spring system f rom last month. It is sort of a macro function (Cr eateClothPatch in OGLView.cpp) that builds al l the various springs and attaches them. There a 're many places it can be improved and modified. P lease read the article and check the references in the "For Further Info" section if you are real ly interested in cloth simulation.
Platform: | Size: 6789120 | Author: yxg | Hits:

[Multimedia Developcr

Description: 认知无线电中频谱感知是其应用的基础和前提,文章是最新频谱感知的形式-Spectrum sensing in cognitive radio applications is the basis and premise, the article is the latest form of spectrum sensing
Platform: | Size: 4963328 | Author: 张玉 | Hits:

[Special EffectsDCT_JPEG

Description: 给予matlab的JPEG压缩程序,包含原始压缩图片,程序对灰度bmp图片进行JEPG编码,压缩成以0101形式的编码。JPEG编码先把图象色彩RBG变成亮度Y和色度Cr、Cb,它利用人的视觉对色度不敏感的特点,减少一部分色度数据,以达到压缩。 JPEG采取多种编码方式,包含有行程编码(Run Length Coding)和哈夫曼(Huffman)编码,有很高的压缩比。在编码前,先对数据进行分块,离散余弦变换(DCT)及量化,保留能量大的低频信号,丢弃高频信号以达到压缩。-Given to the JPEG compression matlab program, contains the original compressed image, the program of the grayscale bmp picture JEPG encoded, compressed into a 0101 form of encoding. RBG color coded JPEG image into a first luminance Y and chrominance Cr, Cb, which uses the human visual characteristics is not sensitive to the color, reduce the number of color data to achieve compression. Take a variety of JPEG encoding, includes length coding (Run Length Coding) and Huffman (Huffman) coding, a high compression ratio. In the code before the data block, discrete cosine transform (DCT) and quantization, to retain a large low-frequency signal energy, discarding high-frequency signals in order to achieve compression.
Platform: | Size: 175104 | Author: | Hits:

[Other3

Description: 第 0~32 号及第 127 号(共 34 个)是控制字符或通讯专用字符,如控制符:LF (换行)、CR(回车)、FF(换页)、DEL(删除)、BEL(振铃)等;通讯专用字符: SOH(文头)、EOT(文尾)、ACK(确认)等-No. 0 127 ~ 32 second number (of 34) is a communication control characters or special characters, control characters such as: LF (line feed), CR (carriage return), the FF (form feed), DEL (delete), BEL ( ring) and the like Corresponding special characters: SOH (packet header), EOT (end of file), ACK (acknowledgment) or the like
Platform: | Size: 66560 | Author: laotest | Hits:

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