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Description: firestarter – A Real-Time Fire Simulator
Many obstacles exist in attempting to graphically render physical
phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a
prime example of such phenomena. Given the unrealizable computational
complexity of chemical-atomic modeling, this paper explores how to best
apply our current understanding of the physical fire model to balance
computational stresses for optimal realism. Special emphasis is given
specifically to the constraints imposed by real-time rendering, as opposed to
production pipeline rendering, introducing firestarter – a real-time fire
simulator developed by the author using OpenGL – which features some
unique implementations of previously discussed topics.
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Size: 1404928 |
Author: hwind |
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Description: 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点-The methods applied mainly include Euler method and Lagrangian method, forsimulating the fluid phenomena such as smoke,fire,explosion,wave,bubble,free surface etc.
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Size: 526336 |
Author: shengjunwen |
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Description: 基于物理的流体模拟近年来成为计算机动画领域的一个研究热点.回顾了该领域中基于物理的流体模拟的发展情况,总结了该研究方向所采用的各类方法,并结合各种现象的特点分门别类地详细展开其方法总体上可
以分为欧拉法和拉格朗日法,涉及的现象包括烟雾、火焰、爆炸、波浪、气泡以及自由运动界面等.最后展望了未来发
展的3个重点:细节策略、加速策略和控制策略,以使整个模拟能够更好地满足人们对真实感、实时性以及灵活性的
需求.-This paper presents a survey on the development of physically based fluid simulation in
computer animation,with a detail introduction to the classification of the topic as well as the methods
employed in the field.The methods applied mainly include Euler method and Lagrangian method,for
simulating the fluid phenomena such as smoke,fire,explosion,wave,bubble,free surface etc.Future
work is als0 discussed.including detail techniques.acceleration techniques and control techniques used to
meet the demands of reality,real—time production,and flexibility.
Platform: |
Size: 601088 |
Author: tigerwoods |
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