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[Windows DevelopDInput-Hook-2005-22-01

Description: 本程序是windows Hook程序,有写不是很全面,请大家补充,-windows Hook procedures, it was not very comprehensive, please add, thank you
Platform: | Size: 158635 | Author: dfsd | Hits:

[Web ServerDirect3DRM

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 20601 | Author: 李廷 | Hits:

[Other resourceDirectPlay

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 17026 | Author: 李廷 | Hits:

[ScannerDirectInput

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16284 | Author: 李廷 | Hits:

[Fax programDXCommon

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 1184 | Author: 李廷 | Hits:

[Hook apiHooking_DirectX_COM_src

Description: hook directx com dinput
Platform: | Size: 46319 | Author: 终年高 | Hits:

[Other resourceois-1.0RC1_Win32

Description: OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。
Platform: | Size: 209170 | Author: 小铭 | Hits:

[Other resourcedinput

Description: 数字化仪读取程序,用于绘图 设计等的数据输入
Platform: | Size: 33275 | Author: paul hu | Hits:

[Game ProgramDx8.1头文件与库

Description: Directx8.1的头文件和库。进行directx编程必备的东西。无密码,解压后可以直接加入工程或#import进去-Directx8.1 the header files and libraries. DirectX programming for essential things. No password can be unpacked or direct entry into the project into the# import
Platform: | Size: 2673664 | Author: | Hits:

[Windows DevelopDInput-Hook-2005-22-01

Description: 本程序是windows Hook程序,有写不是很全面,请大家补充,-windows Hook procedures, it was not very comprehensive, please add, thank you
Platform: | Size: 158720 | Author: dfsd | Hits:

[Web ServerDirect3DRM

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 20480 | Author: | Hits:

[Shot GameDirectPlay

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16384 | Author: | Hits:

[ScannerDirectInput

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16384 | Author: | Hits:

[Fax programDXCommon

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 1024 | Author: | Hits:

[Hook apiHooking_DirectX_COM_src

Description: hook directx com dinput
Platform: | Size: 46080 | Author: 终年高 | Hits:

[Game Engineois-1.0RC1_Win32

Description: OIS全称:Object-Oriented Input System,即面向对象输入系统,为上层应用提供很好的接口来处理键盘、鼠标、游戏控制杆的输入. 著名的开源3d引擎OGRE新版本就用了这个。这是ois的最新版本。 Windows版本的OIS是基于DX的Dinput的。 -OIS name: Object-Oriented Input System, that is, object-oriented input system, in order to provide good upper interface to deal with keyboard, mouse, games joystick input. The well-known open source 3d engine with a new version of Ogre this. This is the latest version of ois. Windows version of the OIS is based on the DX of the Dinput.
Platform: | Size: 208896 | Author: 小铭 | Hits:

[Other systemsdinput

Description: 数字化仪读取程序,用于绘图 设计等的数据输入-Digitizers to read the procedures for drawing design data input
Platform: | Size: 32768 | Author: paul hu | Hits:

[Delphi VCLDInput

Description: 一个可以控制游戏遥杆、鼠标、键盘的程序。能够得到相关设备的响应值。-One can control the game away strokes, mouse, keyboard procedures. Can be related equipment to respond to value.
Platform: | Size: 327680 | Author: fsy | Hits:

[matlabdinput

Description: Allows you to provide a default answer to a question, so the user can select it by simply hitting Enter. Supports strings, numbers, and cell arrays as defaults
Platform: | Size: 3072 | Author: xiaoni | Hits:

[DirextXDInput-Hook-2005-22-01

Description: Direct Input 8 - Hook With VTable Sample Source Code
Platform: | Size: 158720 | Author: Duong Hong Hung | Hits:
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