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[OpenGL programindex_cube_shadow_mapping-参考

Description: 实现阴影的方法有阴影映射、阴影体 此外还有这各代码给出的这种方法 虽然它不一定比前两种效果好 但是有它的特点和适用范围-Ways to achieve the shadow of the shadow of mapping, the shadow of this body in addition to the code given by this method although it is not necessarily better than the first two but has its own characteristics and the scope of application
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