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[OpenGL programCollision-Detection

Description: 碰撞检测的程序,你可以从中了解到物体的碰撞产生的效果。程序给出了详细的解释说明。-collision detection procedures, you will be able to understand that objects have the effect of collisions. Procedures are given a detailed explanation.
Platform: | Size: 198656 | Author: 潘君 | Hits:

[GDI-BitmapOpcode

Description: 用visual C++实现的一个碰撞检测库,采用AABB包围盒实现-using visual C++ realization of a collision detection basement, surrounded by boxes used to achieve AABB
Platform: | Size: 201728 | Author: 康勇 | Hits:

[GDI-BitmapOpcodeDemo

Description: 使用opcode库的一个碰撞检测实例,和其它碰撞检测库如rapid 等一些的对比实例-use of the opcode of a collision detection example, and other collision detection for rapid as some other examples of the contrast
Platform: | Size: 2556928 | Author: 康勇 | Hits:

[3D Graphicpxdtut10

Description: 非常漂亮的3D场景展示,可自由走动观看,并附有非常详尽的分析介绍和碰撞检测原理讲解。-very beautiful 3D display, can move around freely watch, with a very detailed presentation and analysis of collision detection on principle.
Platform: | Size: 1360896 | Author: gb | Hits:

[Graph programhge_wim

Description: 用HGE引擎模仿《传奇》做的一个DEMO,用的是《传奇》里的资源,对于刚使用HGE开发2D游戏的朋友们很有参考价值。游戏里支持装备和物品的使用、拾起、丢弃等操作,按F1和F2可以分别切换碰撞检测和碰撞体显示。里面使用了超大地图拼接、多图层、A*算法、HGE汉字处理等技术。-HGE engine used to imitate The Legend to do a DEMO, use the word legend in the resources, for just the use of HGE develop 2D games are worthy friends. Game to support the use of equipment and items, picked up, thrown away, such as operation, according to F1 and F2 can switch collision detection and collision body show. Which used the super-map stitching, multi-layer, A* algorithm, HGE processing technologies such as Chinese characters.
Platform: | Size: 43143168 | Author: xiao | Hits:

[GDI-Bitmapcoldemo

Description: 本示例程序采用的Visual C++进行开发的,可以检测两个旋转物体的碰撞检测,采用的是包围盒算法。-Procedures used in this example Visual C++ For development, can detect the two rotating object collision detection, using the bounding box algorithm.
Platform: | Size: 220160 | Author: 陈华 | Hits:

[Game ProgramRectangleCollision.Zip

Description: Microsoft visual studio xna 3.1 所寫的碰撞偵測,可始用於遊戲xbox360平台與pc環境。-Microsoft visual studio xna 3.1 written by the collision detection can be started with the pc for games xbox360 platform environment.
Platform: | Size: 51200 | Author: 王國維 | Hits:

[Compress-Decompress algrithmsSPRTA103.ZIP

Description: 关于在vc++中实现检测物体的碰撞检测,以达到预定的效果。-Vc++ on the test object to implement collision detection in order to achieve the desired effect.
Platform: | Size: 238592 | Author: 郝慧娟 | Hits:

[Delphi VCLRSCollisionDetection

Description: TRSCollisionMap Readme In this readme, we discuss performing 2D collision detection using the TRSCollisionMap class, a free class with source code (available at www.RiverSoftAVG.com/Files/RSCollisionDetection.zip ). For a certain class of problems, this class provides easy and fast collision detection for 2D games. We certainly don t claim this class is perfect, or that there are not better methods. But for a certain class of problems, this class has the advantage of being simple to use and accurate. Plus, it s free :-) -TRSCollisionMap Readme In this readme, we discuss performing 2D collision detection using the TRSCollisionMap class, a free class with source code (available at www.RiverSoftAVG.com/Files/RSCollisionDetection.zip ). For a certain class of problems, this class provides easy and fast collision detection for 2D games. We certainly don t claim this class is perfect, or that there are not better methods. But for a certain class of problems, this class has the advantage of being simple to use and accurate. Plus, it s free :-)
Platform: | Size: 355328 | Author: kameni | Hits:

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