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[VC/MFCBeginning DirectX 9

Description: Book about programming Directx 9 with C++. Have fun
Platform: | Size: 2301377 | Author: VBEnrico | Hits:

[DirextXBeginning.DirectX.9.(2004)_-_Premier_Press

Description: DirectX programming book
Platform: | Size: 2279424 | Author: nehasmile | Hits:

[DirextXDirectX9

Description: 《DirectX 9 3D游戏设计入门》,很好的3D编程自学书籍-" DirectX 9 3D game design-up" , a very good 3D programming self-study books
Platform: | Size: 4128768 | Author: 赵昕 | Hits:

[Graph programSourceCode

Description: BEGINNING DIRECTX 10 GAME PROGRAMMING BY WENDY JONES ,此书中的所有例子代码!-BEGINNING DIRECTX 10 GAME PROGRAMMING BY WENDY JONES ,There are all of the example of this book!
Platform: | Size: 6619136 | Author: 柳城竹 | Hits:

[DirextXBeginning-DirectX-10-Game-Programming

Description: Beginning DirectX® 10 Game Programming Wendy Jones-Beginning DirectX® 10 Game Programming Wendy Jones
Platform: | Size: 1397760 | Author: jonas | Hits:

[Windows DevelopBeginning-DirectX-10-Game-Programming

Description: Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"-Discover the exciting world of game programming and 3D graphics creation using DirectX 10! "Beginning DirectX® 10 Game Progmramming" is an introductory guide to creating fantastic graphics, amazing creatures, and realistic worlds for games. Written specifically for the beginner programmer, the book uses step-by-step instructions to teach the basics of DirectX 10, introducing skills that can be applied to creating games for both PC and game console platforms. You ll start by learning how to install the DirectX SDK and how to get your first application up and running. From there you ll be introduced to the 2D and 3D graphics components of DirectX allowing you to draw animated sprites and create 3D objects. Put your new skills to the test with a final, hands-on project that shows how to bring together everything you ve learned. If you have a basic knowledge of C++ and 3D math concepts then you are ready to learn how to program amazing 3D game graphics with "Beginning DirectX 10!"
Platform: | Size: 1402880 | Author: mayaz | Hits:

[Game EngineDirectX-Ultimate-Game-Programming

Description: 开发计算机游戏充满了挑战性,需要开发人员具备大量的技能,富有奉献和创新精神。本书向读者介绍了如何将自身的技能与一些基本的C++编程技能结合起来,开发出自己的游戏。本书涵盖了游戏开发过程和方方面面,书中以一个名为Straned的第一人称射击游戏开发过程为主题展开介绍,首先介绍了DirectX 和Direct3D图形学,然后逐章介绍了游戏引擎和完整游戏的开发过程。主要内容涉及到基本的图形学技术、最基本的数学知识、碰撞检测和响应、声音回放、场景管理、动画以及模型/角色的加载和绘制。   一旦读者开发出该游戏,就可以轻松地对其功能进行扩展,并定制该游戏,添加一些特有的功能。如果读者已经具备了基本编程 技能且热爱游戏开发出自己的游戏,那么可以在本书中找到大量所需的素材。   本书适合于想实践游戏开发的学生、游戏编程的初学者以及想要学习游戏开发的C++程序员。-Make your own games using DirectX 10 and C++ with Ultimate Game Programming with DirectX, Second Edition. Written for experienced programmers who want to learn DirectX 10 and how to apply it to game creation, this book goes in-depth with DirectX 10 and each of its subsystems. Every part of the gamedevelopment process is covered and you ll apply your existing game-development skills to the new techniques and tools covered in the book. Beginning with an introduction to DirectX and Direct3D, you ll work your way through graphical interfaces, animation paths,advanced lighting and shadows,various surfacemapping techniques, and even sound. One topic is covered per chapter and end-of-chapter questions help you practice and reinforce your new skills.Whether you re a current gamedevelopment student or a professional developer, you ll find the information and techniques you need to gain a clear understanding of game programming with DirectX 10.
Platform: | Size: 63443968 | Author: xj | Hits:

[Game EngineDirectX-11

Description: Beginning DirectX 11 Game Programming 介绍DirectX11的专业书籍-Beginning DirectX 11 Game Programming
Platform: | Size: 2755584 | Author: Jack | Hits:

[Game EngineDirectX-10

Description: Beginning DirectX 10 Game Programming 介绍DirectX11的专业书籍-Beginning DirectX 10 Game Programming
Platform: | Size: 2752512 | Author: Jack | Hits:

[DirextXDirectX11GameProgramming

Description: DirectX 11 Game Programming 3D游戏编程的书籍 基于最新的 DirectX11 讲解的都是前沿技术-DirectX 11 Game Programming 3D game programming book to explain based on the latest DirectX11 are cutting-edge technology
Platform: | Size: 3782656 | Author: sky | Hits:

[DirextXBeginning.DirectX.9

Description: DirectX的入门书籍,学习游戏编程书籍,英文原版的-DirectX introductory books, learning game programming books, original
Platform: | Size: 2300928 | Author: dandan | Hits:

[OtherBeginning.DX11.Game.Programming

Description: DirectX.11游戏编程的入门书籍,英文文字版,适合DirectX游戏编程爱好者。-This book is the follow-up edition to Wend y Jones’ s Beginning DirectX 10 Game Programming boo k. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/inter mediate C++ programmers with little to no experience with Direc tX. Although past DirectX or OpenGL experience can be useful, it is not required.
Platform: | Size: 2697216 | Author: 爱吃菜 | Hits:

[ActiveX/DCOM/ATLDirectX.11.Game.Programming

Description: About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/intermediate C++ programmers with little to no experience with DirectX. Although past DirectX or OpenGL experience can be useful, it is not required. When you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to exploremaking simple video games and demos. Ideally, you will work your way up to make complex games and demos until you find yourself able to complete and release (even if for free at first) your own PC games.
Platform: | Size: 2755584 | Author: Jain | Hits:

[OtherThomson---Beginning-DirectX-10-Game-Programming.r

Description: Beginning Direct3D® Game Programming 2nd Edition
Platform: | Size: 1104896 | Author: Mihai Zamfir | Hits:

[OtherBeginning-Game-Audio-Programming-[Premier-Press]-

Description: No matter how exciting the game and how realistic the visual effects, without catchy audio in the background it s obvious that something is missing. New developments in technology enable you to do things with audio that weren t possible before, but they also make it necessary to find a guide that walks you through the technical hurdles. "Beginning Game Audio Programming" covers the challenges that you will face as you create sound effects and music for your games and gives you the information you need to face these challenges head-on. You ll learn how to compose dynamic music and program 3D sound. There s even coverage of using DirectPlay Voice for real- time voice chat in your games! If you are comfortable with C++ and DirectX, then you re ready to dive into the exciting world of audio with "Beginning Game Audio Programming."
Platform: | Size: 7410688 | Author: zziho90 | Hits:

[Game EngineBeginningDirectX11GameProgramming

Description: 本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独立制作简单的视频游戏程序。-This book is a follow-up version of " Beginning DirectX 10 Game Programming" book. In this book, we will be taught to use the latest version of Direct3D- Direct3D 11 to create a basic knowledge of the game graphics. Book dedicated to teach you about the various aspects of DirectX 11. This book applies to have little or no experience in the development of DirectX the junior level C++ programmers. Had experience with DirectX or OpenGL learning book would be more helpful, but not required. When you learn after the book is finished, you will have enough knowledge of DirectX 11, enabling independent producers simple video game program.
Platform: | Size: 2755584 | Author: 高粱 | Hits:

[Game ProgramBeginning-Game-Programming

Description: 《游戏编程入门》光盘源码,包括一些基本的windows系统下用directx编写游戏的示例演示。-Game Programming Getting Started CD-ROM source code, including some basic Windows system using directx example demonstrates the preparation of the game.
Platform: | Size: 13298688 | Author: zhuyi | Hits:

[VC/MFCbeginning-directx-11-game-programming

Description: Many of us wish to create our own video games. For some, gaming is a hobby, and for others it is something fun to participate in casually. But for the rest of us, gaming and the dream of making our own games is more like a passion. Chances are, if you’ve purchased this book, you are looking to turn your desire and passion into something you can play and share with others.
Platform: | Size: 2697216 | Author: hs | Hits:

[OtherBeginning-CSharp-Game-Programming

Description: C# Game Programming, This book is for anyone who wants to learn how to program in C# and DirectX 9. You are not required to have any knowledge of C# at all in order to read this book, but some programming background (in any language) would be helpful.
Platform: | Size: 2111488 | Author: Zinkert | Hits:

[Game ProgramDX11游戏编程入门(中文版)

Description: 《Beginning DirectX 10 Game Programming》一书的后续版本。我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。(Subsequent editions of Beginning DirectX 10 Game Programming. We will cover the basics of creating game graphics using the latest version of Direct3D - Direct3D 11.)
Platform: | Size: 4426752 | Author: summer2 | Hits:
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