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[OpenGL programopengl1000000000000001

Description: OPENGL程序。运用如下 涉及的其他结构和类: 1.DEVMODE 2.WndClass 3 LOWORD(lParam),HIWORD(lParam) tip 1.使用ChangeDisplaySettings来尝试切换成与dmScreenSettings所匹配模式。我使用参数CDS_FULLSCREEN来切换显示模式, 因为这样做不仅移去了屏幕底部的状态条,而且它在来回切换时,没有移动或改变您在桌面上的窗口。 2 ShowCursor(FALSE) 3 使用AdjustWindowRectEx 后,我们的OpenGL场景就不会被边框盖住 AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle) 4 SetForegroundWindow(hWnd) 设置窗口优先级 5 if (!HIWORD(wParam)) // 检查最小化状态 6 键盘上的每个键都可以用0-255之间的一个数来代表 7 PeekMessage(&msg,NULL,0,0,PM_REMOVE) 8 使用双缓存可以实现无闪烁的动画 -OpenGL procedures. Use the following structure and other categories : 1.DEVMODE 2.WndClass three LOWORD (lParam) HIWORD (lParam) a tip. use ChangeDisplaySettin gs to try to switch into dmScreenSettings matched with the model. I use parameters CDS_FULLSCREEN to switch display modes, To do so would not only remove the bottom of the screen of the state, but it switched back and forth, no movement or change in your window on the desktop. 2 ShowCursor (FALSE) after three use AdjustWindowRectEx We OpenGL scene would not be framed cover AdjustWindowRectEx (
Platform: | Size: 6003 | Author: 祝津津 | Hits:

[Menu controlMenuA

Description: 1. 新建一个空的Win32项目(假设新建项目名称为SixthProj) 设置Win32应用程序向导的“应用程序设置”选项卡,“应用程序类型”项选择“Windows应用程序”,“附加选项”部分选择“空项目”复选框。 VC++ .NET会为该项目新建一个解决方案,并在项目文件夹下产生四个文件:SixthProj.sln是解决方案管理文件,SixthProj是项目管理文件,SixthProj.ncb是项目数据库文件,SixthProj.suo是用户选项文件(它是一个隐藏文件,目前可以忽略) 2. 向项目添加一个新的cpp文件 3. 编写代码  通过设置WNDCLASS变量的lpszMenuName属性实现自动创建菜单操作  响应WM_COMMAND消息时处理各种菜单消息 4. 编译、执行程序-1. A new space projects Win32 (assuming the name of the new projects SixthProj) to install Win32 applications Wizard "application program" tab, "application type" choice "Windows Applications", "additional options" some chose to "empty item" check box. VC.NET project will be a new solution, and the project folder produced four documents : SixthProj.sln is document management solutions, SixthProj project management, project SixthProj.ncb database files, users SixthProj.suo options paper (it is a hidden files that can be ignored) 2. to add a new item to the cpp file 3. write code # 61557 Programming by setting the variable attributes lpszMenuName automatically create menu # 61557 response WM_COMMAND handle various news sources menu 4. compil
Platform: | Size: 17508 | Author: 朱磊 | Hits:

[Menu controlMenuA

Description: 1. 新建一个空的Win32项目(假设新建项目名称为SixthProj) 设置Win32应用程序向导的“应用程序设置”选项卡,“应用程序类型”项选择“Windows应用程序”,“附加选项”部分选择“空项目”复选框。 VC++ .NET会为该项目新建一个解决方案,并在项目文件夹下产生四个文件:SixthProj.sln是解决方案管理文件,SixthProj是项目管理文件,SixthProj.ncb是项目数据库文件,SixthProj.suo是用户选项文件(它是一个隐藏文件,目前可以忽略) 2. 向项目添加一个新的cpp文件 3. 编写代码  通过设置WNDCLASS变量的lpszMenuName属性实现自动创建菜单操作  响应WM_COMMAND消息时处理各种菜单消息 4. 编译、执行程序-1. A new space projects Win32 (assuming the name of the new projects SixthProj) to install Win32 applications Wizard "application program" tab, "application type" choice "Windows Applications", "additional options" some chose to "empty item" check box. VC.NET project will be a new solution, and the project folder produced four documents : SixthProj.sln is document management solutions, SixthProj project management, project SixthProj.ncb database files, users SixthProj.suo options paper (it is a hidden files that can be ignored) 2. to add a new item to the cpp file 3. write code# 61557 Programming by setting the variable attributes lpszMenuName automatically create menu# 61557 response WM_COMMAND handle various news sources menu 4. compil
Platform: | Size: 31744 | Author: 朱磊 | Hits:

[OpenGL programopengl1000000000000001

Description: OPENGL程序。运用如下 涉及的其他结构和类: 1.DEVMODE 2.WndClass 3 LOWORD(lParam),HIWORD(lParam) tip 1.使用ChangeDisplaySettings来尝试切换成与dmScreenSettings所匹配模式。我使用参数CDS_FULLSCREEN来切换显示模式, 因为这样做不仅移去了屏幕底部的状态条,而且它在来回切换时,没有移动或改变您在桌面上的窗口。 2 ShowCursor(FALSE) 3 使用AdjustWindowRectEx 后,我们的OpenGL场景就不会被边框盖住 AdjustWindowRectEx(&WindowRect, dwStyle, FALSE, dwExStyle) 4 SetForegroundWindow(hWnd) 设置窗口优先级 5 if (!HIWORD(wParam)) // 检查最小化状态 6 键盘上的每个键都可以用0-255之间的一个数来代表 7 PeekMessage(&msg,NULL,0,0,PM_REMOVE) 8 使用双缓存可以实现无闪烁的动画 -OpenGL procedures. Use the following structure and other categories : 1.DEVMODE 2.WndClass three LOWORD (lParam) HIWORD (lParam) a tip. use ChangeDisplaySettin gs to try to switch into dmScreenSettings matched with the model. I use parameters CDS_FULLSCREEN to switch display modes, To do so would not only remove the bottom of the screen of the state, but it switched back and forth, no movement or change in your window on the desktop. 2 ShowCursor (FALSE) after three use AdjustWindowRectEx We OpenGL scene would not be framed cover AdjustWindowRectEx (
Platform: | Size: 6144 | Author: 祝津津 | Hits:

[Button controlSDK_WNDCLASS

Description: 基本窗口的建立,熟悉窗口构造,以及窗口消息机制的了解-The establishment of the basic window, familiar with the window structure, as well as mechanisms of window message
Platform: | Size: 6144 | Author: 曾昌 | Hits:

[Other Riddle gamesgame2

Description: 小游戏。因为是初学者,所做的东西还不能算是厉害的,只能说正在努力的过程-#include<windows.h> #include"resource.h" #include<stdio.h> LRESULT CALLBACK WndProc(HWND hwnd,UINT uMSG, WPARAM wParam,LPARAM lParam) void DrawBitmap(HDC hdc,UINT ID, int x,int y,HWND hwnd) void GameStart(HWND hwnd) void GameOver(HWND hwnd) void DrawTime(HDC hdc, int x, int y, int n, HWND hwnd) int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nShowCmd) { WNDCLASS wndclass wndclass.cbClsExtra =0 wndclass.cbWndExtra =0 wndclass.hbrBackground =CreateSolidBrush(RGB(255,255,255)) wndclass.hCursor =LoadCursor(hInstance,MAKEINTRESOURCE(IDC_CURSOR2)) wndclass.hIcon =LoadIcon(hInstance,MAKEINTRESOURCE(IDI_ICON2)) wndclass.hInstance =hInstance wndclass.lpfnWndProc =WndProc wndclass.lpszClassName ="plane" wndclass.lpszMenuName = NULL wndclass.style = CS_VREDRAW||CS_HREDRAW RegisterClass(&wndclass) HWND hwnd hwnd = CreateWindow("plane","game",WS_OVERLAPPEDWINDOW,0,0,800,600,NULL,NULL,hIns
Platform: | Size: 702464 | Author: xujialuo | Hits:

[GDI-Bitmap1

Description: 数字雨的实现,在控制台下面模拟运行,通过windowsAPI来控制WNDCLASS结构对象来实现数字雨-the achievement of rain of data
Platform: | Size: 2048 | Author: 娄宇 | Hits:

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