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[GDI-Bitmapdx9_texture_blending

Description: Directx Texture Blending
Platform: | Size: 257790 | Author: 李旻 | Hits:

[Graph programBland

Description: 这个演示展示了一种纹理混合贴图(Texture Blending)的技术。
Platform: | Size: 579989 | Author: 王伟伟 | Hits:

[Other resourceBumpMapping

Description: Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
Platform: | Size: 156104 | Author: 姚俊光 | Hits:

[GDI-Bitmapdx9_texture_blending

Description: Directx Texture Blending
Platform: | Size: 257024 | Author: 李旻 | Hits:

[OpenGL programogl_multitexture_blending

Description: 本例是一个多纹理映射融合的例子,介绍了如何实现多纹理映射及其融合的效果-cases this is a multi-texture mapping integration examples of how to achieve more texture mapping and integration with the results
Platform: | Size: 472064 | Author: 阮瑞卿 | Hits:

[OpenGL programterrainEngine

Description: 国外程序员编写的基于OpenGL的3D地形引擎。 errain Engine I started working on a terrain engine around October 2000. I was deeply moved by screenshots from black and white :) My intention and main goal was to create something visually stunning. This meant writing a terrain texture-generator, and working hard to find good textures and blending modes. The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and a tiling detail texture. There s a skybox and the terrain reflects on the water. I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business. You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: | Size: 1556480 | Author: 郭剑 | Hits:

[OpenGL programwater

Description: Water is a small mini project inspired by a post in my message forum. The post was talking about whether or not it would be possible to create a water effect by modifying the waving flag tutorial. I stripped the flag of it s texture, put stars in the background, set up 3 layers of waving material, and used some simple blending to make it look as though the three layers were waves rippling across the screen. The effect isn t great, but it s cool looking!
Platform: | Size: 53248 | Author: hxw | Hits:

[Graph programBland

Description: 这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-This presentation demonstrated a mixed-texture mapping (Texture Blending) technology.
Platform: | Size: 579584 | Author: 王伟伟 | Hits:

[OpenGL programtest9

Description: Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black & white texture and finally you ll learn how to create fancy colors and simple animation by mixing different colored textures together. We ll be modifying the code from lesson one for this tutorial. We ll start off by adding a few new variables to the beginning of the program. I ll rewrite the entire section of code so it s easier to see where the changes are being made. -Welcome to Tutorial 9. By now you should have a very good understanding of OpenGL. You ve learned everything from setting up an OpenGL Window, to texture mapping a spinning object while using lighting and blending. This will be the first semi-advanced tutorial. You ll learn the following: Moving bitmaps around the screen in 3D, removing the black pixels around the bitmap (using blending), adding color to a black
Platform: | Size: 1304576 | Author: mwb | Hits:

[3D GraphicBumpMapping

Description: Bumpmapping is a texture blending technique used to render the appearance of rough, bumpy surfaces. include bump earth,bump lens, bump selfshadow,bump under water etc
Platform: | Size: 155648 | Author: Phoebuson Ryao | Hits:

[OpenGL program24_165626_phongbump

Description: 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display.
Platform: | Size: 659456 | Author: rockeyzhu | Hits:

[Software Engineering3D_Data

Description: D3D做的天空盒地面加上了纹理混合!写的非常清晰-D3D ground to do the sky box to add the texture blending!
Platform: | Size: 13100032 | Author: 肖翔 | Hits:

[DirextX3D_DataDOM

Description: DXD3D制作的天空盒!地面有纹理混合!初学3D的可以看看!-DXD3D produced by the sky box! Surface has texture blending! Beginner can look at 3D!
Platform: | Size: 13100032 | Author: 肖翔 | Hits:

[Special Effects1197876686767rendertotexture

Description: 这个程序demo了怎样使用glCopyToTexture函数绘制。这个纹理是应用在一个立方体上的。-This app demonstrates how to render to a texture using the glCopyToTexture function. I have used one of my old projects to create a interesting effect (Blending colors). This is rendered to a viewport and then copied to a texture. The texture is then applied to a cube.
Platform: | Size: 120832 | Author: 猴子 | Hits:

[3D GraphicOpenGL_Terrain

Description: OpenGL地形---这个演示展示了一种纹理混合贴图(Texture Blending)的技术。-OpenGL terrain demo--- this show a mixed picture texture (Texture Blending) technology.
Platform: | Size: 25600 | Author: weiguian | Hits:

[3D GraphicMultiTexture

Description: 利用Direct3D多达8层的纹理混合,通过设置Direct3D多层纹理混合操作,把纹理层0和纹理层1相混合,绘制出的三维物体就同时具有大理石地板和景物倒影的纹理颜色。-The use of Direct3D up to 8 layers of texture blending, Direct3D by setting the multi-layer texture blending operation, the texture layer 0 and layer 1 texture mixing, draw the three-dimensional objects on the marble floors and features both a reflection of the texture color.
Platform: | Size: 350208 | Author: Fifty5th | Hits:

[Other GamesFireKylinGameDemo0.1.0

Description: 自己做的游戏DEMO,有地形高度图,纹理混合,骨骼动画,天空和,水等等,对初学者有很大的帮助-Do their own games DEMO, a terrain height map, texture blending, skeletal animation, sky and water, etc., is very helpful for beginners
Platform: | Size: 12831744 | Author: 11 | Hits:

[DirextXclouds

Description: 用directx+hlsl语言实现的漂亮的云彩效果 hlsl 多重纹理混合 纹理动画-Directx+ hlsl language with beautiful clouds effect hlsl multiple texture blending texture animation
Platform: | Size: 412672 | Author: 王亚峰 | Hits:

[OpenGL programmulti-texture-blend

Description: 演示Opengl纹理混合的技术。简单明了,经过代码优化。-Opengl texture blending technology demonstration. Simple, after code optimization.
Platform: | Size: 2752512 | Author: 安自生 | Hits:

[DirextXtexture-fusion

Description: dx 纹理融合 visual studio c-dx texture blending visual studio c++
Platform: | Size: 580608 | Author: Lizzy | Hits:
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