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[Other resource3d_terrain

Description: 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition done more, the terrain is sharp.
Platform: | Size: 5712 | Author: weiguian | Hits:

[OpenGL program虚拟地形建模

Description: 基于VC++6.0和OPenGL实现的读取DEM数据显示地形!并读取3ds模型,然后经设置!导成自己的数据格式实现虚拟环境的构建和显示。里面还带有一个精彩的建模平台-Based on VC 6.0 and OpenGL achieve read DEM data show terrain! 3ds model and read and then set up! Introduction into the data format of the virtual environment to build and show. Also inside with a wonderful platform for modeling
Platform: | Size: 13375488 | Author: | Hits:

[Game Engine3d_terrain

Description: 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition done more, the terrain is sharp.
Platform: | Size: 5120 | Author: weiguian | Hits:

[OpenGL programChap06_Terrain

Description: 图像处理\程序\OpenGL编程\Chap06_Terrain.rar-Image processing procedures for OpenGL programming Chap06_Terrain.rar
Platform: | Size: 2213888 | Author: | Hits:

[matlabDTM

Description: DTM dor digital terrain model for gis
Platform: | Size: 2048 | Author: mina | Hits:

[CSharpMyMarsRovers

Description: Thoughtworks公司面试题——MARS ROVERS问题火星探测器 C# 实现 VS2010工程,带界面展示! 一小队机器人探测器将由NASA送上火星高原,探测器将在这个奇特的矩形高原上行驶。 用它们携带的照相机将周围的全景地势图发回到地球。每个探测器的方向和位置将由一个x,y系坐标图和一个表示地理方向的字母表示出来。为了方便导航,平原将被划分为网格状。位置坐标示例:0,0,N,表示探测器在坐标图的左下角,且面朝北方。为控制探测器,NASA会传送一串简单的字母。可能传送的字母为: L , R 和 M 。 L ,和 R 分别表示使探测器向左、向右旋转90度,但不离开他所在地点。 M 表示向前开进一个网格的距离,且保持方向不变。假设以广场(高原)的直北方向为y轴的指向。 输入:首先输入的line是坐标图的右上方,假定左下方顶点的坐标为0,0。剩下的要输入的是被分布好的探测器的信息。每个探测器需要输入wo lines。第一条line 提供探测器的位置,第二条是关于这个探测器怎样进行高原探测的一系列说明。位置是由两个整数和一个区分方向的字母组成,对应了探测器的(x,y)坐标和方向。每个探测器的移动将按序完成,即后一个探测器不能在前一个探测器完成移动之前开始移动。-he Thoughtworks Company interview questions- MARS ROVERS Mars probe C# VS2010 project with interface shows! The robot detector by a small team of NASA Mars plateau, the detector will be traveling on this strange rectangular plateau. They carry the camera panoramic views of the surrounding terrain Figure is sent back to Earth. The direction and position of each of the detectors by an x, y-based coordinate diagram, and a representation of the geographical direction of letters represented. In order to facilitate navigation, the plains will be divided into a grid-like. Sample location coordinates: 0,0 N detectors in the lower left corner of the plot, and facing north. Control detectors, NASA will send a bunch of letters. The letters may be sent to: L , R and M . L , R , respectively, so that the detector rotated 90 degrees to the left, right, but does not leave his location. M is moved into a grid distance forward and changing the orientation. Assuming Square (plateau) straig
Platform: | Size: 54272 | Author: wanghu | Hits:

[Game Program3d_terrain

Description: 发现不用perlin noise随便找个位图读每点的像素的RGB,然后将R+B+G作为地形高度也可.我可以尽量将位图颜色过渡做的平缓些,出来的地形还是尖锐.-perlin noise found not arbitrarily find a bitmap read every point of the pixel RGB, then R B G as the terrain is available. I can try to color bitmap smooth transition done more, the terrain is sharp.
Platform: | Size: 6144 | Author: erandto | Hits:

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