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[Graph programrender

Description: Render .NET is an 3D Photorealistic Rendering Library - REYES(RenderMan),Ray / Photon Tracing Architecture - Complex Models such Quadrics / Patches / Mesh... - Primitive / Displacement(True) / Surface / LightSource / Volume/Imager Shaders - Sampling / Filtering / Motion / DepthOfField / GlobalI...
Platform: | Size: 481235 | Author: none | Hits:

[OpenGL programMotionBlur

Description: 基于ati显卡使用shader实现的运动模糊效果。需要ogl的扩展和最新的显卡才能运行。开发环境使vc6+ogl2.0-ati cards based on the use of shaders to achieve the motion blur effect. T needed for the expansion and the latest graphics card to run. The development environment makes vc6 + ogl2.0
Platform: | Size: 385920 | Author: 赵蒙博 | Hits:

[Other resourceEngine_v0.2.tar

Description: 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP / portal, particle system, physics, skelet-animation, energe unit, incomplete. Quadtree / octree, shaders (GLSL / Shader Model 2.0)
Platform: | Size: 3463260 | Author: 崔琼文 | Hits:

[Game ProgramD3D9Cartoon

Description: 现在市面上流行的3D游戏画面越来越炫目,不过也有一些为了营造一种特殊的效果而使用了卡通渲染技术,比如PC游戏中的《杀手XIII》,《忍者神龟》;PS2游戏中的《真红之泪》,《犬夜叉》等等。这些游戏的画面看上去很像漫画,感觉比较有趣。下面就介绍一种简单的实现方法。 所谓用卡通渲染技术绘制的三维物体一般都有两个明显的特征,一个特征是物体表面覆盖着大块的单调颜色,而且光影变化比较剧烈;另一个特征是物体拥有粗重的边缘效果。如果能自己控制光照和阴影,就可以达到目的。而DirectX 9.0 中的顶点渲染(Vertex Shaders)提供了这样一个途径,使我们可以实现自己的想法。 顶点渲染与以前的T&L在渲染流程中处于二选一的地位,一段代码最多只能有128条指令,而且不能有循环,判断和跳转指令,全是线性执行指令。每次只能有一个Shader程序是激活的,Vertex Shaders让我们可以实时地控制模型的空间变换,光照处理以及像素渲染。 那么现在先来解决第一个问题。我们可以用光线的亮度值作为物体的纹理坐标,这就产生一种带状纹理的效果,然后再调整相应的颜色即可。-now the fashion for 3D games more compelling picture, But there are also some in order to create a special effect and the use of the cartoon rendering technology, PC games such as the "killer XIII," "Turtles"; PS2 game of "truth red tears," "two characters." These games comic picture looks like, I feel more interesting. Now, on a simple method. Using the so-called cartoon rendering of 3D rendering objects normally have two obvious feature a surface characteristics of an object covered with chunks of dull colors, but more dramatic changes in the Universe; Another characteristic is heavy objects have the edge effect. If the ability to control their own light and shadow, we can achieve the aim. DirectX 9.0 vertex Rendering (Vertex Shaders) provide such
Platform: | Size: 662353 | Author: 倪明 | Hits:

[OpenGL programbugle-0.0.20070528.tar

Description: BuGLe combines a graphical OpenGL debugger with a selection of filters on the OpenGL command stream. The debugger allows viewing of state, textures, framebuffers and shaders, while the filters allow for logging, error checking, video capture and more.-BuGLe combines a graphical OpenGL debugge r with a selection of filters on the OpenGL comma nd stream. The debugger allows viewing of state , textures, shaders and framebuffers. while the filters allow for logging. error checking, video capture and more.
Platform: | Size: 1449995 | Author: xxx | Hits:

[Other resourceclouds

Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Platform: | Size: 521090 | Author: eric | Hits:

[Other resourceOceanWater

Description: 海面的模拟The OceanWater sample demonstrates the use of vertex and pixel shaders to create the effect of a shiny oscillating ocean surface with multiple waves moving in different directions.
Platform: | Size: 672783 | Author: eric | Hits:

[3D Graphicclouds

Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map. -Direx Based on the simulation of cloud The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Platform: | Size: 521216 | Author: eric | Hits:

[3D GraphicProceduralFire

Description: 一个模拟火焰的例子The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.-Example of a simulated flame The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire.
Platform: | Size: 644096 | Author: eric | Hits:

[DirextXTerrain_Src

Description: 使用顶点着色器实现的地形图渲染,是学习shader编程的好材料-The use of vertex shaders to achieve the topographic map rendering, is to learn from the good material shader programming
Platform: | Size: 13452288 | Author: 天天 | Hits:

[3D GraphicShaders.for.Game.Programmers.and.Artists

Description: 国外经典教材 GPU编程的最好入门书籍,使用renderMonkey开发图像处理-Foreign classic textbook Introduction to GPU programming the best books, the use of the development of image processing renderMonkey
Platform: | Size: 6789120 | Author: 沧海书云 | Hits:

[3D GraphicShaders.for.Game.Programmers.and.Artists

Description: 《Shaders.for.Game.Programmers.and.Artists》学习Shader的好资料-Shaders.for.Game.Programmers.and.Artists.pdf
Platform: | Size: 6789120 | Author: 张龙 | Hits:

[Game EngineShadersforGameProgrammersandArtistsSource_Code

Description: 《Shaders.for.Game.Programmers.and.Artists》这本书的源代码,网上很难找的。-Shaders.for.Game.Programmers.and.Artists This book is the source code, it is difficult to find online.
Platform: | Size: 14761984 | Author: 张龙 | Hits:

[3D GraphicShaderPrimerClassic

Description: 《Shaders for Game Programmers and Artists》及随书源代码,好艰难才搜集到的,本书对Shader入门非常有用-Shaders for Game Programmers and Artists and the book s source code, so difficult to collect it, and this book very useful entry on the Shader
Platform: | Size: 21552128 | Author: 陈雨 | Hits:

[OpenGL programAddison.Wesley.OpenGL.SuperBible.4th.Edition

Description: OpenGL超级宝典第四版 本书是OpenGL编程指南,涵盖了使用新版本的OpenGL进行编程所需要的主要知识。 全书分3个部分,共23章,另有3个附录。第一部介绍经典OpenGL绘图的所有基础知识,包括3D图形和OpenGL简介, OpenGL空间绘图,几何转换,颜色、材料和光照,纹理贴图,曲线和表面,管线,交互式图形等内容。第二部分是着重介绍OpenGL的一些高级功能。第三部分别介绍了不同操作系统平台上的OpenGL功能特性和编程细节。 本书适合于希望精通OpenGL以便对他们的图形编程和3D图形知识进行扩展的程序员,也可以帮助那些经验丰富的OpenGL程序员学习如何移植自己的应用程序。本书既可以作为学习OpenGL的教材,也可以作为随时查阅的参考手册。-Addison.Wesley.OpenGL.SuperBible.4th.Edition OpenGL ® SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.
Platform: | Size: 11851776 | Author: zyz | Hits:

[3D GraphicD3D9ParallaxNormalMapping

Description: // This demo implements tangent space parallax normal mapping with offset // limiting using a series of Direct3D High Level Shading Language (HLSL) // shaders. A single D3DX Effect file (.fx) is provided with three techniques // that implements parallax normal mapping for each of the three Direct3D light // types: direction, point, and spot lights.
Platform: | Size: 403456 | Author: dirx4 | Hits:

[3D GraphicShaders.for.Game.Programmers.and.Artists

Description: 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everybody from hobbyist programmers to professional shader developers.
Platform: | Size: 6789120 | Author: grape | Hits:

[OpenGL programShaders

Description: POWERVR OpenGL ES SDK的3D demo shaders,展示了著色器可以實現的效果-POWERVR OpenGL ES SDK for 3D demo shaders, shader shows the effect can be achieved
Platform: | Size: 930816 | Author: denny | Hits:

[VC/MFCGraphics-Shaders-Theory-and-Practice--2nd-Edition

Description: Learn how to create some of the greatest AAA shaders for your titles. From newbies, to professionals, this pdf is for you.
Platform: | Size: 11598848 | Author: terts | Hits:

[OtherUnity-Shaders-and-Effects-Cookbook

Description: Unity3d shaders官方文档,用于学习u3dshader编写的优秀教程-Unity Shaders and Effects Cookbook
Platform: | Size: 6489088 | Author: aaaa | Hits:
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