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[OpenGL program10p

Description: opengl的小例子实现阴影与雾效-opengl small examples shadows and fog to achieve efficiency.
Platform: | Size: 10119 | Author: 微微 | Hits:

[OpenGL programshadows

Description: 这是VC++中利用OpenGL实现遮挡算法,对于Y研究图形的底层渲染,这个算法必看-use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
Platform: | Size: 39500 | Author: 潘君 | Hits:

[OpenGL program10p

Description: opengl的小例子实现阴影与雾效-opengl small examples shadows and fog to achieve efficiency.
Platform: | Size: 827392 | Author: 微微 | Hits:

[OpenGL programshadows

Description: 这是VC++中利用OpenGL实现遮挡算法,对于Y研究图形的底层渲染,这个算法必看-use OpenGL block algorithm, Y study for the underlying graphics rendering, The algorithm Watchable
Platform: | Size: 38912 | Author: 潘君 | Hits:

[OpenGL programogl_shadow_volume

Description: OpenGL中体积阴影的实现,代码清晰明了,是学习Volume Shadow不可多得的代码。-OpenGL volume shadow of the realization of code clarity, Volume Shadow study is a rare code.
Platform: | Size: 48128 | Author: collector | Hits:

[OpenGL programShadowTechniques

Description: 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
Platform: | Size: 391168 | Author: cnsoft | Hits:

[OpenGL programRaytracing

Description: 有关光线跟踪的实现,实现了反射,折射,阴影等几个较为简单的效果,附有实验报告-Ray Tracing on the realization of a reflection, refraction, shadows and other effects of a few relatively simple, with the experimental report
Platform: | Size: 590848 | Author: 王蒙 | Hits:

[Windows Develop255105lesson10

Description: 这是我图形学课程的作业,利用OPENGL和VC++开发,画的是一个动态场景,有光照,阴影等效果,可旋转。-This is my operating graphics programs, use of OPENGL and VC++ development is a dynamic art scene, with light, shadows and other effects, may be rotating.
Platform: | Size: 151552 | Author: huang hun | Hits:

[Game EngineIrrChineseDemo

Description: Irrlicht引擎是一个用C++书写的高性能实时的3D引擎,可以应用于C++程序或者.NET语言中。通过使用Direct3D(Windows平台),OpenGL 1.2或它自己的软件着色程序,可以实现该引擎的完全跨平台。尽管是开源的,该Irrlicht库提供了可以在商业级的3D引擎上具有的艺术特性,例如动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。-Irrlicht engine is written in C++, a high-performance real-time 3D engine, can be applied to C++ program or. NET language. Through the use of Direct3D (Windows platform), OpenGL 1.2 shader or its own software program, you can realize the full cross-platform engine. Despite being open source, the Irrlicht library offers available in commercial-grade 3D engine that has the art features such as dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection.
Platform: | Size: 3595264 | Author: leavegee | Hits:

[Game Engineirrlicht-1.7.1

Description: Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL and its own rendering program. Support dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection. The latest version is 1.7.1.
Platform: | Size: 19542016 | Author: iFire | Hits:

[OpenGL programshader

Description: 利用opengl实现场景的阴影效果,效果不错。是用Shadow volume 的原理。-Use opengl scene shadows to achieve good results. Shadow volume is the principle.
Platform: | Size: 3649536 | Author: 杨扬 | Hits:

[OpenGL programLesson06

Description: OpenGL入门例子,第六章简述视角漫游和光照阴影,例子很经典,希望大家能学好OpenGL-Introduction to OpenGL example, Chapter VI roaming brief perspective and light shadows, very classic example of the hope that we can learn OpenGL
Platform: | Size: 3161088 | Author: vincentku80 | Hits:

[OpenGL programDrawTree

Description: 使用opengl 进行画树的实现 有纹理贴图 光源阴影 -Use opengl to draw the tree shadows to achieve a light texture mapping
Platform: | Size: 8866816 | Author: wawa | Hits:

[OpenGL programGameDesign

Description: openGL下的飞机小游戏,包含自动地图生成,阴影,天空体,碰撞检测等功能-aircraft under openGL games, including automatic map generation, shadows, sky, body, collision detection and other functions
Platform: | Size: 13097984 | Author: huxiang | Hits:

[OpenGL programOpenGLGettingStarted

Description: 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the source code. Content includes: Quick Start Game Development, OpenGL application framework, OpenGL transformations, OpenGL lighting, material and texture, OpenGL font, camera roaming, open space and terrain structure, model loading, real-time shadows, DirectInput use, DirectSound use, game The physical simulation, particle system, constructed the game engine, 3DRPG game, Quake and other instances of indoor scenes
Platform: | Size: 11613184 | Author: yangang | Hits:

[OpenGL programopenGL5

Description: openGL glui库编写的房间程序 实现shading 可以移动房间内的物体-Still Life is an interactive OpenGL® -based program that renders a realistic image of a small room with objects and a mirror. The whole scene can be rendered with soft shadows (using jittering of the light source(s), and the viewpoint can be rotated and translated around the scene to see it from any angle.
Platform: | Size: 1930240 | Author: 杜天宇 | Hits:

[OpenGL programshadows

Description: 关于opengl里中模型阴影的一个实现范例-Opengl in the shadow of an implementation example.
Platform: | Size: 133120 | Author: YEAH | Hits:

[OpenGL programRadiosity

Description: 光能传递算法,网上搜集的,在研究3D阴影生成的可以参考下, OpenGL做的演示-Radiosity algorithms, online collection, and 3D shadows generated in the study can refer to, OpenGL demo made
Platform: | Size: 535552 | Author: Leo | Hits:

[OpenGL programshadows

Description: Opengl shadows example
Platform: | Size: 209920 | Author: jetei | Hits:

[OpenGL programfixing-to-a-bug-in-ne-opengl

Description: 在Nehe Opengl中的阴影,只支持一个glObject投影,如果有两个glObject,则必有一个无法接收阴影。在这里,我把一个glObject拆成几个Piece较好的解决了问题,目前Piece的移动已完成,旋转待完善。如果各位有什么可行的更好的方法,我虚心求教,请发至“2360537343@qq.com”,谢谢!-In Nehe Opengl in Shadows, only support one glObject, if there are two glObjects, then there must be one that shadow can not be received. Here, I put a glObject split into several Piece better solution to the problem, the current Piece transformation has been completed, rotation to be perfect.BTW, If you have any viable better way, I humbly ask for help, please send to "2360537343@qq.com", thank you!
Platform: | Size: 1584128 | Author: 张震元 | Hits:
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