Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码,和光盘中的例子应该是不一样的。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code, and examples of the CD should not be the same. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. it is the implementation of the compiler Platform: |
Size: 3462 |
Author:yxw |
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Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是UFO-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. it is the implementation of the compiler UFO Platform: |
Size: 33186 |
Author:yxw |
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Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是Slideshow-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be Slideshow Platform: |
Size: 41579 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是CropCircles-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be CropCircles Platform: |
Size: 20813 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是Blizzard-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be Blizzard Platform: |
Size: 43775 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码,和光盘中的例子应该是不一样的。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code, and examples of the CD should not be the same. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. it is the implementation of the compiler Platform: |
Size: 3072 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是UFO-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. it is the implementation of the compiler UFO Platform: |
Size: 73728 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是Slideshow-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be Slideshow Platform: |
Size: 70656 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是CropCircles-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be CropCircles Platform: |
Size: 50176 |
Author:yxw |
Hits:
Description: 《游戏编程入门》 作者:(美)MICHAEL MORRISON,译者:徐刚 于健 薛雷
这本书介绍了游戏引擎的编写及其应用。但我看这本书的时候没有拿到配套光盘,所以根据书上的部分代码自己补充完成了下面5个代码。
游戏引擎类:GameEngine,不能编译可执行代码
引擎使用案例:Blizzard、UFO、Slideshow、CropCircle,可以编译执行
这个是Blizzard-"game programming Easy" Author : (U.S.) MICHAEL MORRISON, the translator : Gang Xu Jian Xue Lei in this book on the game engine in the preparation and application. But I see this book when he did not receive the supporting CD, Based on the part of their supplementary code to complete the following five code. Game engine categories : GameEngine not build executable code engines use of case : Blizzard, UFO, Slideshow, CropCircle. implementation of the compiler can be Blizzard Platform: |
Size: 101376 |
Author:yxw |
Hits:
Description: [简介]
名称:
《拼图》-附源代码 (代码行数:747 注释行数:164)
开发环境:WinXp+VC.Net2005+Win32 API
作者:mj
联系方式:mj055@yahoo.cn
[拼图]
鼠标操作,有音效
游戏玩法仿文曲星上拼图游戏,每次只能用空白方块与左右相邻的数字方块对换,
当排列成1 2 3 则游戏胜利
4 5 6
7 8
[说明]
1.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib-[Profile] Name: puzzle - attached to the source code (the code number of rows: 747 Note the number of rows: 164) Development Environment: WinXp+ VC.Net2005+ Win32 API Author: mj Contact: mj055@yahoo.cn [puzzle ] Mouse operation, there are sound gameplay文曲星on imitation jigsaw puzzle, each only with a blank box with the box around the figure adjacent to the exchange, when arranged in the game 1 2 3 Victory 4 5 6 7 8 [Description] 1. game engine code reference [U.S.] Michael Morrison s Introduction to Game Programming 2. hunting game image resources from the Wulin群侠Biography in the hunting of small game 3. vc.net2005 compiled by When the project properties page ATL use select do not use ATL , Character Set selection the use of multi-byte character set , as well as linker-> input-> additional dependencies: msimg32.lib winmm.lib Platform: |
Size: 518144 |
Author:mj |
Hits:
Description: 一个拼图游戏的源代码。
.游戏引擎代码参考[美]Michael Morrison的《游戏编程入门》
2.打猎游戏图片资源来自于《武林群侠传》中的打猎小游戏
3.用vc.net2005编译时注意在项目属性页中ATL使用选择"不使用ATL",字符集选"使用多字节字符集",还有链接器->输入->附加依赖项:msimg32.lib winmm.lib。-A jigsaw puzzle of the source code. . Game engine code to refer to [America] Michael Morrison' s " Game Programming Getting Started" 2. Hunting game image resources from the " Wulin Heroes" in the hunting of small game 3. Vc.net2005 compile-time with attention to the project properties page Use of ATL choose " not to use ATL" , the character set select " Use multi-byte character set" , as well as linker-> type "-" additional dependencies: msimg32.lib winmm.lib. Platform: |
Size: 414720 |
Author:ly |
Hits:
Description: Visual CPP source dode of book Sams Teach Yourself Game Programming in 24 Hours by Michael Morrison. ISBN 0-672-32461-X Platform: |
Size: 20489216 |
Author:Alfredo Olivares |
Hits:
Description: 这个是《游戏编程入门》(michael morrison著)一书中的游戏引擎源码。-This is a "game programming entry" (michael morrison a) a book source game engine. Platform: |
Size: 2048 |
Author:曹锦 |
Hits: