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[Speech/Voice recognition/combineMS-agent

Description: msagent说明文档。机器人接口 Agent,COM,角色,语音识别,语音合成。 对Agent编程的方法主要有使用VB,VC等语言进行ActiveX调用,除此之外还有直接通过VC进行COM编程调用。在VB中调用Agent是最简单不过了,但由于VB程序本身存在诸多缺陷,很难在实际中应用。而在VC中,由于Agent内部完全采用了UNICODE编码,同时还要处理各种繁杂的COM接口,从而也存在一定的问题。AgentShell是建立在Agent和应用程序之间的一个外壳程序,通过它可将Agent复杂的COM接口封装起来,转变为简单的函数调用,很好的实现对Agent的控制。同时AgentShell也作为一个独立的程序,可处理英文自动朗读等功能,本文将详细介绍其实现原理。 (一) 原理介绍 AgentShell和Agent Server的连接是通过COM调用来实现的,对于与应用程序的通信是通过WM_COPYDATA消息来实现的, 下图表示出AgentShell与其它程序的关系: [ Agent Server ] ¦ [ COM调用 ] ¦ [ AgentShell ] ¦ [ 消息 ] ¦ [ 应用程序 ]-msagent documentation. Robot Interface Agent, COM, role, voice recognition, voice synthesis. Right Agent programming method mainly used VB, VC language called ActiveX. in addition to direct VC calls for COM programming. In VB called Agent is the most simple, but VB program itself, there are many shortcomings, very difficult to be applied in practice. The VC, as Agent completely within the UNICODE coding, Meanwhile, we need to deal with various complicated COM interface, so there are some problems. AgentShell is based on the Agent and applications between a shell, through its Agent can be complicated COM interface package, changing to a simple function call. to achieve good control of the Agent. While AgentShell also as an independent process, can be handled automatically read English and o
Platform: | Size: 721552 | Author: xpnt | Hits:

[Other resourceDSPACK231

Description: DSPack is a set of Components and class to write Multimedia Applications using MS Direct Show and DirectX technologies. DSPack is designed to work with DirectX 9 on Win9X, ME, 2000, and Windows XP operating systems. Now VMR (Video Mixing Renderer) is available on all Windows Operating Systems. DSPack 2 is designed to work with Delphi 5,6,7 and CPP -DSPack is a set of Components and class to wr ite Multimedia Applications using MS Direct Sh ow and DirectX technologies. DSPack is designe d to work with DirectX 9 on Win9X, ME, 2000, and Windows XP operating systems. Now VMR (Vide Mixing Renderer o) is available on all Windows O perating Systems. DSPack 2 is designed to work w Delphi 5, 6, 7 and praxiology CPP
Platform: | Size: 1807873 | Author: 董林林 | Hits:

[Graph programjpeg-6b

Description: Functions provided by the library Outline of typical usage Basic library usage: Data formats Compression details Decompression details Mechanics of usage: include files, linking, etc Advanced features: Compression parameter selection Decompression parameter selection Special color spaces Error handling Compressed data handling (source and destination managers) I/O suspension Progressive JPEG support Buffered-image mode Abbreviated datastreams and multiple images Special markers Raw (downsampled) image data Really raw data: DCT coefficients Progress monitoring Memory management Memory usage Library compile-time options Portability considerations Notes for MS-DOS implementors
Platform: | Size: 696789 | Author: | Hits:

[Other resourceROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV
Platform: | Size: 381179 | Author: lifeng | Hits:

[VC/MFC《Windows核心编程(第四版)》中文版.rar

Description: 目 录 译者序 前言 第一部分 程序员必读 第1章 对程序错误的处理 1 1.1 定义自己的错误代码 4 1.2 ErrorShow示例应用程序 5 第2章 Unicode 11 2.1 字符集 11 2.1.1 单字节与双字节字符集 11 2.1.2 Unicode:宽字节字符集 12 2.2 为什么使用Unicode 13 2.3 Windows 2000与Unicode 13 2.4 Windows 98与Unicode 13 2.5 Windows CE与Unicode 14 2.6 需要注意的问题 14 2.7 对COM的简单说明 14 2.8 如何编写Unicode源代码 15 2.8.1 C运行期库对Unicode的支持 15 2.8.2 Windows定义的Unicode数据类型 17 2.8.3 Windows中的Unicode函数和ANSI 函数 17 2.8.4 Windows字符串函数 19 2.9 成为符合ANSI和Unicode的应用程序 19 2.9.1 Windows字符串函数 19 2.9.2 资源 22 2.9.3 确定文本是ANSI文本还是Unicode 文本 22 2.9.4 在Unicode与ANSI之间转换字符串 23 第3章 内核对象 27 3.1 什么是内核对象 27 3.1.1 内核对象的使用计数 27 3.1.2 安全性 28 3.2 进程的内核对象句柄表 30 3.2.1 创建内核对象 30 3.2.2 关闭内核对象 32 3.3 跨越进程边界共享内核对象 32 3.3.1 对象句柄的继承性 32 3.3.2 改变句柄的标志 35 3.3.3 命名对象 36 3.3.4 终端服务器的名字空间 39 3.3.5 复制对象句柄 39 第二部分 编程的具体方法 第4章 进程 45 4.1 编写第一个Windows应用程序 46 4.1.1 进程的实例句柄 49 4.1.2 进程的前一个实例句柄 50 4.1.3 进程的命令行 50 4.1.4 进程的环境变量 51 4.1.5 进程的亲缘性 54 4.1.6 进程的错误模式 54 4.1.7 进程的当前驱动器和目录 54 4.1.8 进程的当前目录 55 4.1.9 系统版本 56 4.2 CreateProcess函数 58 4.2.1 pszApplicationName和 pszCommandLine 59 4.2.2 psa Process、psa Thread和 binherit Handles 60 4.2.3 fdwCreate 62 4.2.4 pvEnvironment 64 4.2.5 pszCurDir 64 4.2.6 psiStartInfo 64 4.2.7 ppiProcInfo 67 4.3 终止进程的运行 69 4.3.1 主线程的进入点函数返回 69 4.3.2 ExitProcess函数 69 4.3.3 TerminateProcess函数 70 4.3.4 进程终止运行时出现的情况 71 4.4 子进程 72 4.5 枚举系统中运行的进程 73 第5章 作业 91 5.1 对作业进程的限制 93 5.2 将进程放入作业 99 5.3 终止作业中所有进程的运行 99 5.4 查询作业统计信息 100 5.5 作业通知信息 103 5.6 JobLab示例应用程序 104 第6章 线程的基础知识 121 6.1 何时创建线程 121 6.2 何时不能创建线程 122 6.3 编写第一个线程函数 123 6.4 CreateThread函数 124 6.4.1 psa 124 6.4.2 cbStack 124 6.4.3 pfnStartAddr和pvParam 125 6.4.4 fdwCreate 126 6.4.5 pdwThreadID 126 6.5 终止线程的运行 127 6.5.1 线程函数返回 127 6.5.2 ExitThread函数 127 6.5.3 TerminateThread函数 127 6.5.4 在进程终止运行时撤消线程 128 6.5.5 线程终止运行时发生的操作 128 6.6 线程的一些性质 129 6.7 C/C++运行期库的考虑 131 6.7.1 Oops—错误地调用了Create Thread 138 6.7.2 不应该调用的C/C++运行期库函数 138 6.8 对自己的ID概念应该有所了解 139 第7章 线程的调度、优先级和亲缘性 142 7.1 暂停和恢复线程的运行 143 7.2 暂停和恢复进程的运行 144 7.3 睡眠方式 145 7.4 转换到另一个线程 145 7.5 线程的运行时间 146 7.6 运用环境结构 148 7.7 线程的优先级 152 7.8 对优先级的抽象说明 153 7.9 程序的优先级 156 7.9.1 动态提高线程的优先级等级 158 7.9.2 为前台进程调整调度程序 159 7.9.3 Scheduling Lab示例应用程序 160 7.10 亲缘性 167 第8章 用户方式中线程的同步 172 8.1 原子访问:互锁的函数家族 172 8.2 高速缓存行 177 8.3 高级线程同步 178 8.4 关键代码段 180 8.4.1 关键代码段准确的描述 182 8.4.2 关键代码段与循环锁 185 8.4.3 关键代码段与错误处理 185 8.4.4 非常有用的提示和技巧 186 第9章 线程与内核对象的同步 190 9.1 等待函数 191 9.2 成功等待的副作用 194 9.3 事件内核对象 195 9.4 等待定时器内核对象 204 9.4.1 让等待定时器给APC项排队 207 9.4.2 定时器的松散特性 209 9.5 信标内核对象 210 9.6 互斥对象内核对象 211 9.6.1 释放问题 213 9.6.2 互斥对象与关键代码段的比较 214 9.6.3 Queue示例应用程序 214 9.7 线程同步对象速查表 223 9.8 其他的线程同步函数 224 9.8.1 异步设备I/O 224 9.8.2 WaitForInputIdle 224 9.8.3 MsgWaitForMultipleObjects (Ex) 225 9.8.4 WaitForDebugEvent 225 9.8.5 SingleObjectAndWait 226 第10章 线程同步工具包 228 10.1 实现关键代码段:Optex 228 10.2 创建线程安全的数据类型和反信标 239 10.3 单个写入程序/多个阅读程序的保护 251 10.4 实现一个WaitForMultipleExpressions 函数 259 第11章 线程池的使用 274 11.1 方案1:异步调用函数 275 11.2 方案2:按规定的时间间隔调用函数 277 11.3 方案3:当单个内核对象变为已通知状态 时调用函数 283 11.4 方案4:当异步I/O请求完成运行时调用 函数 285 第12章 纤程 287 12.1 纤程的操作 287 12.2 Counter示例应用程序 289 第三部分 内 存 管 理 第13章 Windows的内存结构 299 13.1 进程的虚拟地址空间 299 13.2 虚拟地址空间如何分区 300 13.2.1 NuLL 指针分配的分区—适用于 Windows 2000和Windows 98 300 13.2.2 MS-DOS/16位Windows 应用程序兼容 分区—仅适用于Windows 98 301 13.2.3 用户方式分区—适用于Windows 2000 和Windows 98 301 13.2.4 64 KB禁止进入的分区—仅适用 于Windows 2000 302 13.2.5 共享的MMF分区—仅适用于 Windows 98 303 13.2.6 内核方式分区—适用于Windows 2000和Windows 98 303 13.3 地址空间中的区域 303 13.4 提交地址空间区域中的物理存储器 304 13.5 物理存储器与页文件 304 13.6 保护属性 307 13.6.1 Copy-On-Write 访问 308 13.6.2 特殊的访问保护属性的标志 309 13.7 综合使用所有的元素 309 13.7.1 区域的内部情况 312 13.7.2 与Windows 98地址空间的差别 315 13.8 数据对齐的重要性 319 第14章 虚拟内存 323 14.1 系统信息 323 14.2 虚拟内存的状态 330 14.3 确定地址空间的状态 336 14.3.1 VMQuery函数 337 14.3.2 虚拟内存表示例应用程序 343 第15章 在应用程序中使用虚拟内存 354 15.1 在地址空间中保留一个区域 354 15.2 在保留区域中的提交存储器 355 15.3 同时进行区域的保留和内存的提交 356 15.4 何时提交物理存储器 357 15.5 回收虚拟内存和释放地址空间区域 358 15.5.1 何时回收物理存储器 359 15.5.2 虚拟内存分配的示例应用程序 360 15.6 改变保护属性 368 15.7 清除物理存储器的内容 369 15.8 地址窗口扩展—适用于 Windows 2000 372 第16章 线程的堆栈 385 16.1 Windows 98下的线程堆栈 387 16.2 C/C++运行期库的堆栈检查函数 389 16.3 Summation示例应用程序 390 第17章 内存映射文件 397 17.1 内存映射的可执行文件和DLL 文件 397 17.1.1 可执行文件或DLL的多个实例 不能共享静态数据 398 17.1.2 在可执行文件或DLL的多个实 例之间共享静态数据 400 17.1.3 AppInst示例应用程序 404 17.2 内存映射数据文件 409 17.2.1 方法 1:一个文件,一个缓存 409 17.2.2 方法 2:两个文件,一个缓存 409 17.2.3 方法 3:一个文件,两个缓存 410 17.2.4 方法 4:一个文件,零缓存 410 17.3 使用内存映射文件 410 17.3.1 步骤 1:创建或打开文件内核 对象 411 17.3.2 步骤 2:创建一个文件映射内核 对象 412 17.3.3 步骤 3:将文件数据映射到进程 的地址空间 414 17.3.4 步骤4:从进程的地址空间中撤消 文件数据的映像 416 17.3.5 步骤 5和步骤 6:关闭文件映射对象 和文件对象 417 17.3.6 文件倒序示例应用程序 418 17.4 使用内存映射文件来处理大文件 426 17.5 内存映射文件与数据视图的相关性 427 17.6 设定内存映射文件的基地址 428 17.7 实现内存映射文件的具体方法 429 17.8 使用内存映射文件在进程之间共享 数据 431 17.9 页文件支持的内存映射文件 431 17.10 稀疏提交的内存映射文件 438 第18章 堆栈 451 18.1 进程的默认堆栈 451 18.2 为什么要创建辅助堆栈 452 18.2.1 保护组件 452 18.2.2 更有效的内存管理 453 18.2.3 进行本地访问 453 18.2.4 减少线程同步的开销 453 18.2.5 迅速释放堆栈 453 18.3 如何创建辅助堆栈 454 18.3.1 从堆栈中分配内存块 455 18.3.2 改变内存块的大小 456 18.3.3 了解内存块的大小 456 18.3.4 释放内存块 457 18.3.5 撤消堆栈 457 18.3.6 用C++程序来使用堆栈 457 18.4 其他堆栈函数 460 第四部分 动态链接库 第19章 DLL基础 463 19.1 DLL与进程的地址空间 464 19.2 DLL的总体运行情况 465 19.3 创建DLL模块 467 19.3.1 输出的真正含义是什么 469 19.3.2 创建用于非Visual C++工具 的DLL 471 19.4 创建可执行模块 472 19.5 运行可执行模块 474 第20章 DLL的高级操作技术 477 20.1 DLL模块的显式加载和 符号链接 477 20.1.1 显式加载DLL模块 478 20.1.2 显式卸载DLL模块 479 20.1.3 显式链接到一个输出符号 480 20.2 DLL的进入点函数 481 20.2.1 DLL_PROCESS_ATTACH通知 482 20.2.2 DLL_PROCESS_DETACH通知 483 20.2.3 DLL_THREAD_ATTACH通知 485 20.2.4 DLL_THREAD_DETACH通知 485 20.2.5 顺序调用DllMain 486 20.2.6 DllMain与C/C++运行期库 488 20.3 延迟加载DLL 489 20.4 函数转发器 499 20.5 已知的DLL 499 20.6 DLL转移 500 20.7 改变模块的位置 501 20.8 绑定模块 506 第21章 线程本地存储器 509 21.1 动态TLS 509 21.2 静态TLS 513 第22章 插入DLL和挂接API 515 22.1 插入DLL:一个例子 515 22.2 使用注册表来插入DLL 517 22.3 使用Windows挂钩来插入DLL 518 22.4 使用远程线程来插入DLL 531 22.4.1 Inject Library 示例应用程序 534 22.4.2 Image Walk DLL 541 22.5 使用特洛伊DLL来插入DLL 544 22.6 将DLL作为调试程序来插入 544 22.7 用Windows 98上的内存映射文件 插入代码 544 22.8 用CreateProcess插入代码 544 22.9 挂接API的一个示例 545 22.9.1 通过改写代码来挂接API 546 22.9.2 通过操作模块的输入节来挂接API 546 22.9.3 LastMsgBoxInfo示例应用程序 549 第五部分 结构化异常处理 第23章 结束处理程序 565 23.1 通过例子理解结束处理程序 566 23.2 Funcenstein1 566 23.3 Funcenstein2 566 23.4 Funcenstein3 568 23.5 Funcfurter1 568 23.6 突击测验:FuncaDoodleDoo 569 23.7 Funcenstein4 570 23.8 Funcarama1 571 23.9 Funcarama2 572 23.10 Funcarama3 572 23.11 Funcarama4:最终的边界 573 23.12 关于finally块的说明 574 23.13 Funcfurter2 575 23.14 SEH结束处理示例程序 576 第24章 异常处理程序和软件异常 578 24.1 通过例子理解异常过滤器和异常处理 程序 578 24.1.1 Funcmeister1 578 24.1.2 Funcmeister2 579 24.2 EXCEPTION_EXECUTE_HANDLER 580 24.2.1 一些有用的例子 581 24.2.2 全局展开 583 24.2.3 暂停全局展开 585 24.3 EXCEPTION_CONTINUE_ EXECUTION 586 24.4 EXCEPTION_CONTINUE_ SEARCH 588 24.5 Get Exception Code 589 24.6 Get Exception Information 592 24.7 软件异常 595 第25章 未处理异常和C++异常 598 25.1 即时调试 600 25.2 关闭异常消息框 601 25.2.1 强制进程终止运行 601 25.2.2 包装一个线程函数 601 25.2.3 包装所有的线程函数 601 25.2.4 自动调用调试程序 602 25.3 程序员自己调用UnhandledException Filter 602 25.4 UnhandledExceptionFilter函数的一些 细节 603 25.5 异常与调试程序 604 25.6 C++异常与结构性异常的对比 618 第六部分 窗 口 第26章 窗口消息 623 26.1 线程的消息队列 623 26.2 将消息发送到线程的消息队列中 625 26.3 向窗口发送消息 626 26.4 唤醒一个线程 630 26.4.1 队列状态标志 630 26.4.2 从线程的队列中提取消息的 算法 631 26.4.3 利用内核对象或队列状态标 志唤醒线程 634 26.5 通过消息发送数据 636 26.6 Windows如何处理ANSI/Unicode 字符和字符串 642 第27章 硬件输入模型和局部输入状态 645 27.1 原始输入线程 645 27.2 局部输入状态 646 27.2.1 键盘输入与焦点 647 27.2.2 鼠标光标管理 649 27.3 将虚拟输入队列同局部输入状态挂接 在一起 651 27.3.1 LISLab 示例程序 652 27.3.2 LISWatch 示例程序 666 第七部分 附 录 附录A 建立环境 675 附录B 消息分流器、子控件宏和API宏 686
Platform: | Size: 36814984 | Author: mrf341@163.com | Hits:

[GUI DevelopVB6_CommandBar_Full_Source

Description: The vbAccelerator CommandBar control is a full toolbar/menu control which currently offers configurable styles, colours and a full-object model for configuring the buttons and menus. The control can draw in Office 2003, Office XP, MS Money and System styles, supports icons with alpha-channels and runs on any Windows system. The control is currently a pre-release version, and although it can be used now, some important features have not yet been implemented, particularly MDI support, docking container and toolbar borders. -The vbAccelerator CommandBar control is a full toolbar/menu control which currently offers configurable styles, colours and a full-object model for configuring the buttons and menus. The control can draw in Office 2003, Office XP, MS Money and System styles, supports icons with alpha-channels and runs on any Windows system. The control is currently a pre-release version, and although it can be used now, some important features have not yet been implemented, particularly MDI support, docking container and toolbar borders.
Platform: | Size: 262144 | Author: 陈建军 | Hits:

[Speech/Voice recognition/combineMS-agent

Description: msagent说明文档。机器人接口 Agent,COM,角色,语音识别,语音合成。 对Agent编程的方法主要有使用VB,VC等语言进行ActiveX调用,除此之外还有直接通过VC进行COM编程调用。在VB中调用Agent是最简单不过了,但由于VB程序本身存在诸多缺陷,很难在实际中应用。而在VC中,由于Agent内部完全采用了UNICODE编码,同时还要处理各种繁杂的COM接口,从而也存在一定的问题。AgentShell是建立在Agent和应用程序之间的一个外壳程序,通过它可将Agent复杂的COM接口封装起来,转变为简单的函数调用,很好的实现对Agent的控制。同时AgentShell也作为一个独立的程序,可处理英文自动朗读等功能,本文将详细介绍其实现原理。 (一) 原理介绍 AgentShell和Agent Server的连接是通过COM调用来实现的,对于与应用程序的通信是通过WM_COPYDATA消息来实现的, 下图表示出AgentShell与其它程序的关系: [ Agent Server ] ¦ [ COM调用 ] ¦ [ AgentShell ] ¦ [ 消息 ] ¦ [ 应用程序 ]-msagent documentation. Robot Interface Agent, COM, role, voice recognition, voice synthesis. Right Agent programming method mainly used VB, VC language called ActiveX. in addition to direct VC calls for COM programming. In VB called Agent is the most simple, but VB program itself, there are many shortcomings, very difficult to be applied in practice. The VC, as Agent completely within the UNICODE coding, Meanwhile, we need to deal with various complicated COM interface, so there are some problems. AgentShell is based on the Agent and applications between a shell, through its Agent can be complicated COM interface package, changing to a simple function call. to achieve good control of the Agent. While AgentShell also as an independent process, can be handled automatically read English and o
Platform: | Size: 720896 | Author: xpnt | Hits:

[OS DevelopCANdrv

Description: vxWorks下的can总线驱动,已经将can设备抽象为I/O设备,对can的访问可以像普通I/O一样操作-vxWorks the bus driver can have equipment can be abstracted as I/O equipment, on the visit can be like an ordinary I/O operation of the same
Platform: | Size: 10240 | Author: fellow | Hits:

[Graph programjpeg-6b

Description: Functions provided by the library Outline of typical usage Basic library usage: Data formats Compression details Decompression details Mechanics of usage: include files, linking, etc Advanced features: Compression parameter selection Decompression parameter selection Special color spaces Error handling Compressed data handling (source and destination managers) I/O suspension Progressive JPEG support Buffered-image mode Abbreviated datastreams and multiple images Special markers Raw (downsampled) image data Really raw data: DCT coefficients Progress monitoring Memory management Memory usage Library compile-time options Portability considerations Notes for MS-DOS implementors
Platform: | Size: 696320 | Author: | Hits:

[3D GraphicROAM-LOD

Description: ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left Mouse Button to Rotate View Angle Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture) O - Change View Mode (Observe, Follow, Drive, Fly) W/S - Move forward/back A/D - Rotate left/right (in Observe Mode only) F - Stop Animation R - Toggle Frustum Drawing 0/9 - More/Less Triangles per frame 1/2 - Adjust FOV-ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left Mouse Button to Rotate View Angle Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture) O- Change View Mode (Observe, Follow, Drive, Fly) W/S- Move forward/back A/D- Rotate left/right (in Observe Mode only) F- Stop Animation R- Toggle Frustum Drawing 0/9- More/Less Triangles per frame 1/2- Adjust FOV
Platform: | Size: 380928 | Author: lifeng | Hits:

[Internet-Networksfjs

Description: 为 了提高用户身份认证和授权管理的灵活性,从We b 应用系统的安全性角度出发,讨论了 一 种在. N E T F r a me w o r k下保证应用程序安全性的身份验证和授权模型,并给出了模型的具体实现方法。 该模型利用 F o r ms身份验证方法对用户的身份进行鉴别。在授权处理上,模型结合统一资源定位( u . J f o r m R e s o u r c e L o c a t o r , U R L ) 授权模式和用户所具有的系统角色,分别从页面级和页面操作级对用户的访问进行 控制。该模型在企业局域网环境内能够提供比较灵活的身份认证和基于角色的授权服务。实际应用表明, 基于该模型的We b应用系统能够对用户的访问进行有效的控制,从而保证了系统的安全性-In order to enhance user authentication and authorization management flexibility, from the We b application system security point of view, discussed 1 Species. NETF ra me work to ensure application security identity authentication and authorization model, and give a model of the specific methods of implementation. The model F or ms using authentication methods on the user s identity were identified. At authorized treatment, the model combination of Uniform Resource Locator (u. J form R esource L ocator, URL) authorization model and the user has the role of the system, separately from the page-level and page-level operations on the user s visit Control. The model in the enterprise LAN environment can provide a more flexible role-based identity authentication and authorization services. Practical application shows that Based on the model We b applications can access the user s effective control, thereby ensuring the system security
Platform: | Size: 250880 | Author: 楚知 | Hits:

[Windows Developfanoutserver

Description: Fan-Out Server Ver X.01.00 by Ted B Rybicki Echo Server console Application that uses the MS windows I/O Completion Port scheme with overlapped I/O model. The I/O Completion Port is the most difficult to implement, but it has considerable advantages over all other I/O schems. The Completion Port I/O scheme scales well and offers the best performance. Only available on Windows NT 4.0, Win 2k and XP & 2003 Server.-Fan-Out Server Ver X.01.00 by Ted B Rybicki Echo Server console Application that uses the MS windows I/O Completion Port scheme with overlapped I/O model. The I/O Completion Port is the most difficult to implement, but it has considerable advantages over all other I/O schems. The Completion Port I/O scheme scales well and offers the best performance. Only available on Windows NT 4.0, Win 2k and XP & 2003 Server.
Platform: | Size: 404480 | Author: rad | Hits:

[matlabqpsksystem_SJSU_mdl

Description: QPSK modulation system with recover loops-This is a model of a QPSK modulation system for transmission over a bandpass channel with fc = 100 Hz and B = 30 Hz and AWGN at the receiver. SRRC fi lters with excess bandwidth α = 0.18 are employed. The receiver includes an NDA timing recovery loop followed by a DD phase recovery loop. The transmitter?s symbol period is T and set to a value of 100 ms. The symbol period at the receiver is Tr. The model will produce six windows: Two constellation plots and two eye diagrams (for the real part only), at the output of the matched fi lters and after the recovery loops a plot of the phase error (output of the NCO) and a plot of the fractional timing error (used in the interpolator). The frequency off set at the receiver is denoted by deltaf. The model simulates the transmission of 8000 QPSK symbols.
Platform: | Size: 15360 | Author: ranbowang | Hits:

[VHDL-FPGA-VerilogFlashcontrollerxilinx

Description: Single power supply operation — Full voltage range: 2.7 to 3.6 volt read, erase, and program operations — Separate VCCQ for 5 volt I/O tolerance n Automated Program and Erase — Page program: 512 + 16 bytes — Block erase: 8 K + 256 bytes n Block architecture — 8 Kbyte blocks + 256 byte spare area (separately erasable, readable, and programmable) — 512 byte page + 16 byte spare area for ECC and other system overhead information n Fast read and program performance (typical values) — Read: < 7 μs initial, < 50 ns sequential — Program: 200 μs (full page program at 400 ns/byte) — Erase: < 2 ms/8 Kbyte block n Pinout and package — Industry Standard NAND compatible pinout with 8-bit I/O bus and control signals — TSOP-II 44/40 pin package (standard and reverse) with copper lead frame for higher reliability — 40-ball FBGA package provides higher reliability-Single power supply operation — Full voltage range: 2.7 to 3.6 volt read, erase, and program operations — Separate VCCQ for 5 volt I/O tolerance n Automated Program and Erase — Page program: 512+ 16 bytes — Block erase: 8 K+ 256 bytes n Block architecture — 8 Kbyte blocks+ 256 byte spare area (separately erasable, readable, and programmable) — 512 byte page+ 16 byte spare area for ECC and other system overhead information n Fast read and program performance (typical values) — Read: < 7 μs initial, < 50 ns sequential — Program: 200 μs (full page program at 400 ns/byte) — Erase: < 2 ms/8 Kbyte block n Pinout and package — Industry Standard NAND compatible pinout with 8-bit I/O bus and control signals — TSOP-II 44/40 pin package (standard and reverse) with copper lead frame for higher reliability — 40-ball FBGA package provides higher reliability
Platform: | Size: 847872 | Author: enyou | Hits:

[Graph RecognizeOCR

Description: 简约不简单的OCR开发包其中,mdivwctl.cpp,mdivwctl.h 是MS_OCR的模块程序,一些功能函数尽我们的理解作了中文注释。-Simple simple OCR development kit which, mdivwctl.cpp, mdivwctl.h module is MS_OCR procedures, a number of function made the best of our understanding of Chinese Notes.
Platform: | Size: 2902016 | Author: 陈陈 | Hits:

[GUI Developproject1

Description: A visual basic database project for managing rent issue. this project uses Vb6.o as the front end and Ms access as the back end. I developed this system for Gatehouse Nakuru Kenya in 2002. it demonstrate use of Command query in Dataenviroment. Dll creation.
Platform: | Size: 1061888 | Author: Peter Kahiro | Hits:

[assembly languagems-dos6.0

Description: dos6.0最全代码,包括详细更新记录; 不可多得的学习资料; -dos6.o source code ,full files inside.
Platform: | Size: 19672064 | Author: jordan.sg | Hits:

[ActiveX/DCOM/ATLAutomatingOffice

Description: 通过OLE AUTOMATION对MS OFFICE进行编程控制,MFC程序演示了OLE自动化的编程技巧。-By OLE AUTOMATION control of the program MS OFFICE, MFC OLE automation application demonstrates the programming techniques.
Platform: | Size: 373760 | Author: xuyong | Hits:

[CSharpcontrolexs

Description: C#自定义窗体元素控件库,请把生成的ControlExs.dll拷贝到Demo目录的Bin目录Debug下,ControlExs目录中是控件的源码。这些控件包括Button按钮控件、checkbox单选框、复选框、textBox文本输入框等,比VS中默认的风格要漂亮了许多,对此感兴趣的可以考虑下载-Elementos de forma personalizada C# de la biblioteca de controles, la ControlExs.dll generada copian en el directorio de depuración Demostración directorio Bin, directorio ControlExs es el control de código fuente. Estos controles incluyen un control Button, botones de radio casilla de selección, casillas de verificación, campos de entrada de texto del cuadro de texto, etc, que el estilo por defecto VS a más o menos, interesado puede considerar la descarga
Platform: | Size: 2987008 | Author: ypudn95 | Hits:

[JSP/Javams&&qs

Description: 归并排序和快速排序,平均时间复杂度为O(nlog(n))。(Merge sort and quick sort, the average time complexity is O (nlog (n)).)
Platform: | Size: 1024 | Author: dupeihui | Hits:
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