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[Printing programWinPrint1791649102004

Description: This is an example of how to print via GDI in Windows, without using MFC, ATL, .NET, or Forms.
Platform: | Size: 14344 | Author: 孙凯 | Hits:

[Windows Develop在MFC工程中添加ATL的示例代码。

Description: 在MFC工程中添加ATL的示例代码。很使用的代码,对于搞MFC的朋友很有用的-adding ATL the sample code. The very use of a code for engaging MFC very useful friends
Platform: | Size: 19773 | Author: 辛万江 | Hits:

[OtherCollection

Description: C++ Template of Collection, use MFC/ATL/STL (Ex: CArrayT, CListT, CMapT, CQueueT, CStackT)
Platform: | Size: 11912 | Author: 顛覆中國 | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254561 | Author: dasny | Hits:

[ActiveX/DCOM/ATLExercitatioMFC&ATL

Description: 上面是我在学习MFC和ATL程序设计实现COM时所编写的程序,希望对大家有帮助.-above my learning MFC and ATL COM Design procedures prepared by the procedures, we want to help.
Platform: | Size: 88557 | Author: 孙文 | Hits:

[DocumentsMFC程序员的WTL指南

Description: 序言 3 第一章ATL 界面类 4 1.1、对本书的总体介绍 4 1.2、对这一章的简单介绍 5 1.2.1、ATL 背景知识 ATL 和 WTL 的发展历史 5 1.2.2、ATL风格模板 6 1.3、ATL 窗口类 8 1.3.1、定义一个窗口的实现 8 1.3.2、填写消息映射链 9 1.3.3、高级消息映射链和嵌入类 11 1.3.4、ATL程序的结构 13 1.3.5、ATL中的对话框 15 第二章WTL 界面基类 18 2.1、WTL 总体印象 18 2.2、开始写WTL程序 18 2.2.1、WTL 对消息映射的增强 20 2.2.2、从WTL的应用程序生成向导能得到什么 24 第三章 工具条与状态条 35 3.1、主窗口的工具条和状态条 35 第四章 对话框与控件 48 第五章 高级对话框用户界面类 67 第六章 包容ActiveX控件 82 第七章 分隔窗口 96 第八章 属性页与向导 112 第九章 GDI类,通用对话框,初始化类 127 9.1、GDI 封装类 127 9.1.1、封装类的通用函数 128 9.2.3、与 MFC 封装类的不同之处 130 9.3、资源装载(Resource-Loading)函数 130 9.4、使用通用对话框 133 9.4.1、CFileDialog类 134 9.4.2、CFolderDialog类 137 9.5、其它有用的类和全局函数 138 9.5.1、对结构的封装 138 9.5.2、处理双类型参数的类 138 9.6、其它工具类 139 9.7、全局函数 141 9.8、宏 142 9.9、例子工程 143 第十章 支持拖放操作 147
Platform: | Size: 2290176 | Author: 215486763@qq.com | Hits:

[GDI-Bitmapatl&mfc构造com自动化编程界面

Description: atl&mfc构造com自动化编程界面-atlmfc tectonic com automated programming interface
Platform: | Size: 101376 | Author: | Hits:

[OtherCollection

Description: C++ Template of Collection, use MFC/ATL/STL (Ex: CArrayT, CListT, CMapT, CQueueT, CStackT)
Platform: | Size: 11264 | Author: 顛覆中國 | Hits:

[Windows DevelopATL写的基于DirectX的游戏引擎

Description: 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///////////////////////////////////////////////// 为何用ATL来写? 本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。 ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口.... ///////////////////////////////////////////////// 为何不用MFC的COM来写? 麻烦。 那些底层的AddRef,Release都得自己来写,太麻烦了。 ///////////////////////////////////////////////// 现在刚开始写。先写DirectDraw部分。 写了一点点,但是这部分的框架已经出来了。 ///////////////////////////////////////////////// 大家自己注册一下吧,或者重编一下程序。 我用的是DirectX7.0版本。 -software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: | Size: 254976 | Author: dasny | Hits:

[VC/MFCteach_sp_2_pack

Description: 专题讲座二:内容包括ActiveX控件介绍、利用MFC开发ActiveX控件、 利用ATL(ActiveX模板库)创建ActiveX控件、调试并使用ActiveX控件等,也包括例程-two seminars : including ActiveX controls, MFC Development ActiveX controls, the use of ATL (ActiveX Template Library) Create ActiveX controls, Debugging and use ActiveX controls, including routines
Platform: | Size: 97280 | Author: 小邹 | Hits:

[ActiveX/DCOM/ATLExercitatioMFC&ATL

Description: 上面是我在学习MFC和ATL程序设计实现COM时所编写的程序,希望对大家有帮助.-above my learning MFC and ATL COM Design procedures prepared by the procedures, we want to help.
Platform: | Size: 88064 | Author: 孙文 | Hits:

[OtherStdString

Description: CStdString - This is a string class derived from the Standard C++ Library basic_string<TCHAR>. To this it adds the entire CString set of functions (with three exceptions). It is as close to being a drop-in replacement for CString as you are likely to find. You can use it along with MFC, ATL, or neither.-CStdString- This is a string class derived from the Standard C++ Library basic_string<TCHAR>. To this it adds the entire CString set of functions (with three exceptions). It is as close to being a drop-in replacement for CString as you are likely to find. You can use it along with MFC, ATL, or neither.
Platform: | Size: 33792 | Author: Paul Lai | Hits:

[VC/MFCAtlTraceTool

Description: To use the ATLTrace tool: Debug an MFC or ATL project select Start from the Debug menu. Select MFC/ATL Trace Tool in the Tools menu. Expand the tree control list in the Trace List window. Here you will see the running application, any modules within that application, and the trace categories for each module. Customize, for each process, module, and category, which information is displayed in the output window. The Trace level control in the Process group is related to the ATLTRACE2 level only those ATLTRACE2 messages with a level equal to or greater than the setting in the Trace level control will be displayed in the output window. Select Apply to put your settings into effect. You can save your settings, and load them the next time you debug the application use the Save and Load buttons. -err
Platform: | Size: 40960 | Author: 徐海峰 | Hits:

[VC/MFCsrc

Description: 介绍了1008个关于Visual C++开发的经验技巧,覆盖了程序开发中的各种实际需求。全书分为21章,分别是语言基础、数据类型、开发环境、MFC实用技术、控件技术、用户界面、通用对话框、图形图像与多媒体、Windows相关技术、内核技术、注册表和INI文件、文件与内存管理、数据库、打印技术、硬件程序开发、局域网编程、套接字技术、Internet编程、ATL Com编程、常用算法和联机帮助。 -1008 on the introduction of Visual C++ Skills development experience, covering a variety of procedures for the development of actual demand. The topics are divided into 21 chapters, are the basis of language, data type, development environment, MFC practical technology, control technology, user interface, common dialog boxes, graphic images and multimedia, Windows-related technology, core technology, registry and INI files, file and memory management, database, print technology, hardware development, network programming, socket technology, Internet programming, ATL Com programming, commonly used algorithms and the online help.
Platform: | Size: 17288192 | Author: John | Hits:

[Windows Developifc-1.0.0

Description: IFC针对VC2005和VC2008环境为MFC/ATL/WTL开发人员提供了一个基础类库。该类库的显著特点是,它采纳了Delphi VCL的优秀思想,把Delphi中常用的类和函数在VC++中重新实现,并保持接口的高度一致性。这使得熟悉Delphi的VC++开发人员几乎无需学习即可使用IFC、享受IFC提供的便捷功能。 -IFC for VC2005 and VC2008 environment MFC/ATL/WTL developers to provide a basis for class libraries. The distinctive feature of the class library is that it adopted the Delphi VCL outstanding ideas, commonly used in the Delphi class and function in VC++ Re-realize and maintain a high degree of consistency of interface. This makes familiar with Delphi
Platform: | Size: 1817600 | Author: haoxg | Hits:

[OtherexamSystem

Description: 程序说明: 程序实现环境:VC6.0 MFC 程序中涉及的所有用户密码均为:mima 管理员用户名为:guanliyuan 可先以管理员身份登陆该系统,来进一步查看考生和阅卷者的用户名。 程序中使用了一个基于MFC ATL多接口的com组件,可以在不影响用户使用的情况下按需要增加新的接口。 关于接口的一些信息如下: CLSID CLSID_Com 目前有两个接口: IID IID_ICalculate 包含两个方法: Jia(int a,int b,int *c)实现简单加运算 Jian(int a,int b,int *c)实现简单写运算 IID IID_IOther 暂时没有定义方法。 其相关调用方法在程序中体现。-failed to translate
Platform: | Size: 2358272 | Author: ww | Hits:

[VC/MFCVCDB

Description: pdf格式 中文版 经典的VC下数据库编程教程,侧重于MFC/ATL 文字比较清晰 无缺页-pdf format chinese version classic db programming reference book based on visual c++ mainly focused on mfc/atl each character is clear
Platform: | Size: 17607680 | Author: Yung Tse | Hits:

[VC/MFCVC6_Database_Advanced_Programming

Description: 北京希望电子出版社经典版本 详解SDK/MFC/ATL数据库编程原理与技巧 无缺页 字体较清晰-published by beijing hope electronic press introduce from basic concepts to advanced skills of database programming including sdk & mfc
Platform: | Size: 30798848 | Author: Yung Tse | Hits:

[GUI DevelopSkinSE1.0

Description: SkinSE免费换肤界面库 SkinSE(全称:skin so easy)是一款真正意义上适合软件界面开发的C++皮肤库。通过使用XML文件来配置GDI资源(如:图片、字体、颜色、光标等),最大程度将界面与逻辑分开,让程序员有更多 的时间去进行软件内部的逻辑处理。SkinSE没有完全采用传统的HOOK修改窗口过程函数的方式,而只是针对具体窗口进行界面处理,并且兼容HOOK模式。SkinSE只用到了windows几个底层的核心库,没 有用到(MFC/ATL等)第三方库,采用纯API编写,采用C语言导出方式,增强可移植性。SkinSE开发小组由数名具有多年windows界面开发经验的程序员组成,对软件界面开发有独特的经验和技巧,立志 开发一款前沿的换肤技术展现给大家! 官方网站地址:http://www.skinse.com 联系电话: (0)15013462355 (0)13760777417 邮件地址 : xiaofangmsg@hotmail.com 82799232@qq.com Q Q号码: 182408087(渠道合作) 82799232(业务客服)-SkinSE free skin interface library SkinSE (full name: skin so easy) is a real sense for software interface developed by C++ skin banks. Through the use of XML file to configure the GDI resources (such as: Figure Films, fonts, color, cursor, etc.) to maximize separation of the interface and logic, so that programmers have more Time to the internal logic processing software. SkinSE not fully using the traditional HOOK change the way the window procedure function, but only specific windows interface Processing, and is compatible with HOOK mode. SkinSE only used the windows of several underlying core libraries, no Useful to (MFC/ATL, etc.) third-party library, prepared using pure API, using C language to export methods, increase the portability. SkinSE team with many years of windows by a few Composed of experienced programmer interface development, software interface development has a unique experience and skills, determined to Development of a cutting-edge ski
Platform: | Size: 3203072 | Author: chenzifeng | Hits:

[VC/MFCMFC-ATL-SDK-Socket

Description: MFC、ATL、SDK、SOCKET 等概念的辨析,详细解读-The Concept of MFC, ATL, SOCKET, detailed interpretation
Platform: | Size: 23552 | Author: lymsrc | Hits:
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