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[DirextXHLSL_Vertex

Description: 《精通DirectX3D图形与动画程序设计》——18_第十八章 HLSL顶点渲染,经过测试可以运行- DirectX3D proficient in graphics and animation program design - Chapter 18_ eighteenth HLSL vertex shader, after test run
Platform: | Size: 1558528 | Author: | Hits:

[DirextXHLSL_Pixel

Description: 《精通DirectX3D图形与动画程序设计》——19_第十九章 HLSL像素渲染,经过测试可以运行- DirectX3D proficient in graphics and animation program design - Chapter 19_ nineteenth HLSL pixel shader, after test run
Platform: | Size: 819200 | Author: | Hits:

[DirextXHLSL_Samples

Description: 《精通DirectX3D图形与动画程序设计》——21_第二十一章 HLSL高级应用,经过测试可以运行- DirectX3D proficient in graphics and animation program design - 21st Chapter 21_ High HLSL applications can run tested
Platform: | Size: 8178688 | Author: | Hits:

[Windows DevelopLIGHT

Description: 在VC++ DirectX环境下,绘制一个空心圆柱体,实现圆柱体的旋转,并设置光照和材质信息。-This programme shows how to draw an rotating cylinder,and how to set lighting and materials.
Platform: | Size: 989184 | Author: 杨慧 | Hits:

[Graph programhatch

Description: VC、DirectX 3D实现的NPR渲染,hatching.fx为HLSL实现-VC, DirectX 3D rendering NPR achieved, hatching.fx for the realization of HLSL
Platform: | Size: 4308992 | Author: Sam | Hits:

[Graph programMultiTexture

Description: Rendering three Texture with DirectX HLSL
Platform: | Size: 381952 | Author: xiong | Hits:

[DirextXDirect3D_Tutorials_HLSL

Description: DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
Platform: | Size: 777216 | Author: ZZP | Hits:

[3D GraphicMFCInit_pixelshader

Description: DirectX 实现的基于HLSL的演示程序. 用vetex shader渲染一个立方体, 在MFC下支持鼠标,键盘操作.-DirectX achieve HLSL-based demo program. Vetex shader by rendering a cube, in the MFC to support mouse and keyboard operation.
Platform: | Size: 2145280 | Author: robin | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[VC/MFCHLSL

Description: HLSL DirectX 高级编程 基础教材-HLSL Directx pdf file
Platform: | Size: 438272 | Author: xiaobo | Hits:

[3D GraphicHLSLWavingGrassEffect

Description: 25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo -25/05/2005 : Demo ported to DirectX April SDK 2004 // - Batch Grass Vertex // - Use HLSL Vertex Shader to move grass // // - Grass texture used is a modified version of the ATI Grass Demo ///////////////////////////////////////////////////////////////
Platform: | Size: 686080 | Author: dirx4 | Hits:

[DirextXTween(HLSL)

Description: 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
Platform: | Size: 2608128 | Author: 文海涛 | Hits:

[DirextXHLSL

Description: 本程序主要演示了利用DirectX可编程流水线技术。代码中运用了HLSL语言去建立效果文件从而实现GPU编程。-This procedure demonstrates the use of DirectX main programmable pipeline technology. Code using the HLSL language to build documents in order to achieve effective GPU programming.
Platform: | Size: 4426752 | Author: 文海涛 | Hits:

[BooksRealtimeTerrainEngine

Description: 要想从头开始建立一个引擎的话,我们首先得需要有良好的基础。在这一部分,我们将 介绍最新的DirectX 9.0 并且好好看一下其SDK 里提供的DirectX 示例框架。出于简化的考虑, 我们将把引擎建立在微软提供好的一些类上。除此以外,我们还将研究一下DirectX9.0 的一 部分,Direct3D 扩展库(D3DX)。这个工具库将满足我们对3D 数学库的基本需要,同时也 给我们提供了加载,维护我们游戏资源的方法。 在DirectX 9.0 中,我们也将深入地研究HLSL 语言,HLSL 语言是类似与C 语言的开 发语言,它可以使着色器程序员在不借助底层汇编渲染代码的情况下编写顶点和像素着色器。 这是介绍我们今天的图形硬件3D 着色器编程的好方法。鉴于其易用性和可读性,这本书将 集中介绍HLSL 语言的使用而非底层汇编语言。 对于那些想要学习底层汇编语言的读者,HLSL 也可以作为一种辅助的学习手段。DirectX SDK 里的命令行式的HLSL 编译器(fxc.exe)通过使用/Fc 命令选项可以将HLSL 程序转换为汇 编语言文件。通过编写HLSL 代码和查看对应的汇编代码,读者就能够更加了解这两门语言。 将某些特定的代码改由汇编代码编写也可以大大地提高HLSL 代码的效率。-To build an engine from scratch, we must first need to have a good foundation. In this section, we will introduce the latest DirectX 9.0 and take a look at the DirectX SDK provides an example in the framework. For simplification reasons, we will provide a good engine built on Microsoft, a number of class. In addition, we will also look at part of DirectX9.0, Direct3D Extension Library (D3DX). The tool library will meet our basic needs of 3D math library, but also provides us with a load, maintenance of our game resources. In DirectX 9.0, we will study in depth HLSL language, HLSL language is similar to C language development language that allows programmers shader rendering code compiled without the aid of the underlying case of the preparation of vertex and pixel shader. This is to introduce today s graphics hardware 3D shader programming a good way. Given its ease of use and readability, this book will focus on the use of language rather than the underlying HLSL assembly language. Fo
Platform: | Size: 2712576 | Author: Kylin | Hits:

[DirextXclouds

Description: 用directx+hlsl语言实现的漂亮的云彩效果 hlsl 多重纹理混合 纹理动画-Directx+ hlsl language with beautiful clouds effect hlsl multiple texture blending texture animation
Platform: | Size: 412672 | Author: 王亚峰 | Hits:

[DirextXCU_Multitexture

Description: directx+hlsl实现的多层纹理地形绘制 -directx+ hlsl achieve multi-texture terrain rendering
Platform: | Size: 1082368 | Author: 王亚峰 | Hits:

[DirextXBubbleShader

Description: Directx+hlsl实现的泡泡,非常漂亮,值得仔细研究,会为你的程序添色不少-Directx+ hlsl realization of the bubble, very beautiful, worthy of careful study, will add color to your program a lot
Platform: | Size: 1031168 | Author: 王亚峰 | Hits:

[DirextXDirectX-9

Description: Device类是DirectX里的所有绘图操作所必须的。可以把这个类假想为真实的图形卡。场景里所有其他图形对象都依赖于device。HLSL的内容-DirectX Device class is where all the necessary graphics operations. This class can be hypothetical to the real graphics card. All other graphic objects in the scene are dependent on the device. HLSL content
Platform: | Size: 738304 | Author: mengqingbao | Hits:

[Software EngineeringDirectX-9hlsl

Description: 高层着色语言(HLSL)是DirectX® 9最为强力的新组件之一。使用这种标准的高级语言, 在进行着色时编写者可以专注于算法而不用再去理会诸如寄存器的分配,寄存器读端口限制, 并行处理指令等等硬件细节. 除了把开发者从硬件细节中解放出来之外,HLSL 也具有高级语言所有的全部优势,诸如:代码重用容易, 可读性增强以及存在一个优化过的编译器。本书和 ShaderX2 - Shader Tips & Tricks 这本书的许多章节就用到了HLSL编写的着色器. 阅读完本章引言后,你会很容易理解那些着色器并在工作中用到它们。-The high-level Shading Language (HLSL) is 9 DirectX one of the most powerful new components. Advanced language to use this standard, in coloring writers can focus on algorithm without ignoring the distribution such as register, register read port restrictions, parallel processing instructions, hardware details. In addition to the developer is liberated the hardware details, HLSL also has all the advantages of a high-level language, such as: all of the code reuse easy, enhance the readability and the presence of an optimizing compiler. Many chapters of this book and ShaderX2- Shader Tips & Tricks this book on the use of HLSL prepared by the shader. Read this chapter, you will be very easy to understand those shaders and use them at work.
Platform: | Size: 18432 | Author: lxy | Hits:

[source in ebookDirectX-3D-HLSL-shader-part-bookcode

Description: 《DirectX 3D HLSL高级实例精讲》 书籍阴影部分 DX9.0c 学习参考- DirectX 3D HLSL advanced examples Jingjiang bookcode of the shader part.Used DX9.0c,for learning and reference.
Platform: | Size: 15642624 | Author: jack chen | Hits:
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