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[Other resourcecqa0408

Description: 代码包含以下一个示范例子: 1、GetKeyState 使用示例 2、STL 字符串类与 UNICODE 3、如何向C#或.NET框架暴露 C++ 对象? 4、如何获取专用文件夹的路径名? 巧。-code contains a model following examples : 1, 2 GetKeyState use examples, and the STL string UNICODE three categories, how to C# or.NET framework exposed C object? 4, how to obtain special folder paths? Qiao.
Platform: | Size: 195422 | Author: 刘斌 | Hits:

[GDI-BitmapGRAph

Description: Rectangle GetDC SetROP2 ReleaseDC CreateRectRgn SelectClipRgn DeleteObject SelectObject CreatePen CreateSolidBrush SetTextColor SetBkColor SetRect LockResource UnlockResource GetCursor LoadCursor GetStockObject LineTo SetCursor ShowCursor DrawText LoadString MessageBox CreateFontIndirect GetTextMetrics ClientToScreen SetCursorPos GetMessageTime GetKeyState GetClientRect SetWindowPos BeginPaint EndPaint DefWindowProc
Platform: | Size: 95919 | Author: 安新军 | Hits:

[STLcqa0408

Description: 代码包含以下一个示范例子: 1、GetKeyState 使用示例 2、STL 字符串类与 UNICODE 3、如何向C#或.NET框架暴露 C++ 对象? 4、如何获取专用文件夹的路径名? 巧。-code contains a model following examples : 1, 2 GetKeyState use examples, and the STL string UNICODE three categories, how to C# or.NET framework exposed C object? 4, how to obtain special folder paths? Qiao.
Platform: | Size: 195584 | Author: 刘斌 | Hits:

[GDI-BitmapGRAph

Description: Rectangle GetDC SetROP2 ReleaseDC CreateRectRgn SelectClipRgn DeleteObject SelectObject CreatePen CreateSolidBrush SetTextColor SetBkColor SetRect LockResource UnlockResource GetCursor LoadCursor GetStockObject LineTo SetCursor ShowCursor DrawText LoadString MessageBox CreateFontIndirect GetTextMetrics ClientToScreen SetCursorPos GetMessageTime GetKeyState GetClientRect SetWindowPos BeginPaint EndPaint DefWindowProc
Platform: | Size: 2931712 | Author: 安新军 | Hits:

[Windows DevelopGetKeyState

Description: Get the Key State on Windows system.
Platform: | Size: 1024 | Author: cecoder | Hits:

[OtherGetKeyState

Description: GetKeyState是记录键盘状态的工具。 -GetKeyState
Platform: | Size: 32768 | Author: 韩不信 | Hits:

[Other游戏外挂攻防艺术

Description: 目录 第1篇 游戏和外挂初识篇 第1章 认识游戏和外挂 2 1.1 游戏安全现状 2 1.2 什么是外挂 3 1.3 内存挂与游戏的关系 3 1.4 游戏的3个核心概念 5 1.4.1 游戏资源的加/解密 5 1.4.2 游戏协议之发包模型 11 1.4.3 游戏内存对象布局 16 1.5 外挂的设计思路 24 1.6 反外挂的思路 25 1.7 本章小结 26 第2篇 外挂技术篇 第2章 五花八门的注入技术 28 2.1 注册表注入 28 2.2 远线程注入 29 2.3 依赖可信进程注入 32 2.4 APC注入 34 2.5 消息钩子注入 36 2.6 导入表注入 39 2.7 劫持进程创建注入 48 2.8 LSP劫持注入 50 2.8.1 编写LSP 52 2.8.2 安装LSP 56 2.9 输入法注入 60 2.10 ComRes注入 66 第3章 浅谈无模块化 67 3.1 LDR_MODULE隐藏 67 3.2 抹去PE"指纹" 74 3.3 本章小结 76 第4章 安全的交互通道 77 4.1 消息钩子 77 4.2 替代游戏消息处理过程 81 4.3 GetKeyState、GetAsyncKeyState和GetKeyBoard State 82 4.4 进程间通信 84 4.5 本章小结 89 第5章 未授权的Call 90 5.1 Call Stack检测 90 5.2 隐藏Call 90(Catalog First games and preliminary articles The first chapter is to know the game and the outside 2 1.1 game safety status 2 1.2 what is a hanging 3 1.3 the relationship between the memory and the game 3 1.4 the 3 core concepts of the game 5 Add / decrypt 1.4.1 game resources 5 The package model of the 1.4.2 game protocol 11 1.4.3 game memory object layout 16 1.5 external design ideas 24 1.6 counter - external thinking 25 The 1.7 chapter is a summary of 26)
Platform: | Size: 15563776 | Author: 乐游河澳 | Hits:

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