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[2D Graphicboundary-fill-algorithm-pullmann

Description: - algorithm is designed as real boundary fill alg., but for visibility, it is drawing not only single pixels, - but 10x10px squares. By clicking on the canvas, you specify starting point where algorithm is started... - That磗 why white spaces are creating near borders of other colors... -
Platform: | Size: 15360 | Author: Menahem | Hits:

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