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[Graph programA COOL TRANSTITION EFFECT! (Alpha blending without DirectX).zip

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Platform: | Size: 116324 | Author: | Hits:

[DirextXdx9_alpha_blending_material

Description: 基于材质的alpha混合,提供于directx初学者-based on material from the alpha blending, in DirectX beginners
Platform: | Size: 65764 | Author: 114 | Hits:

[DirextXTransparentBlend

Description: 在vc++6.0环境下,利用directx写alpha通道的例子,利用alpha通道实现了瞄准镜的透明化。-in vc 6.0 circumstances, the use of alpha channel write DirectX example, the use of alpha channel aimed at achieving a transparent mirror.
Platform: | Size: 120116 | Author: 飞雪 | Hits:

[Otherd3d_AlphaBlending

Description: 在DirectX 3D中使用Alpha Blending的方式来实现伪运动模糊的效果-in DirectX 3D Alpha Blending the use of the method to achieve pseudo-campaign mode Paste results
Platform: | Size: 30848 | Author: weiguian | Hits:

[ComboBoxDelphiX2000_0717a

Description: 这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下: 1)简单易用,例程丰富。这是当时使用者众多的原因。 2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。 3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好 4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Platform: | Size: 893357 | Author: 袁方成 | Hits:

[Other resourcealpha

Description: DirectX环境下设置模型实体的表面纹理透明度,优化了原先的方案。
Platform: | Size: 309531 | Author: 李东 | Hits:

[DirextXAlphaBlend

Description: 使用DirectX的alpha混合 在VC环境下开发
Platform: | Size: 907560 | Author: 于涛 | Hits:

[DirextXdx9_alpha_blending_material

Description: 基于材质的alpha混合,提供于directx初学者-based on material from the alpha blending, in DirectX beginners
Platform: | Size: 65536 | Author: 114 | Hits:

[DirextXTransparentBlend

Description: 在vc++6.0环境下,利用directx写alpha通道的例子,利用alpha通道实现了瞄准镜的透明化。-in vc 6.0 circumstances, the use of alpha channel write DirectX example, the use of alpha channel aimed at achieving a transparent mirror.
Platform: | Size: 119808 | Author: 飞雪 | Hits:

[Otherd3d_AlphaBlending

Description: 在DirectX 3D中使用Alpha Blending的方式来实现伪运动模糊的效果-in DirectX 3D Alpha Blending the use of the method to achieve pseudo-campaign mode Paste results
Platform: | Size: 30720 | Author: weiguian | Hits:

[ComboBoxDelphiX2000_0717a

Description: 这是一款很早的DirectX控件,原作者(日本人)在2000年7月后就没更新过了。当时只支持DX7 for Delphi5,无硬件加速,3D功能不全,但经众多使用者的改进,目前非官方版本已支持DX8 for Delphi5、6、7、2005,可硬件加速,本人制作的《长沙三打哈》使用了这款控件。本控件特点如下: 1)简单易用,例程丰富。这是当时使用者众多的原因。 2)加速性能不是太好,特别是使用ALPHA效果时速度奇慢,不支持反锯齿。 3)支持图片库和声音库集成,支持精灵(Sprite),对中文的支持较好 4)非官方版本很多,单独控件的改进和游戏例程也较多,但非官方版本之间不全兼容-This one of the early DirectX Controls authorship (the Japanese) in July 2000 after a no updated. It was only support for DX7 Delphi5 without hardware acceleration, 3D dysfunction, But many users of the improvements, the current unofficial version has support for DX8 Delphi5, 6,7, 2005, hardware acceleration, I produced "Changsha Sandaha" This use of the controls. Control of the following features : a) easy to use, rich routines. This was the reason many users. 2) Acceleration performance is not very good, particularly the use of ALPHA effect speed alarmingly and does not support anti-aliasing. 3) support for pictures and the voices of integration, support genies (Sprite), Chinese support for the better 4) many unofficial version, a separate component of the game and improve t
Platform: | Size: 892928 | Author: 袁方成 | Hits:

[3D Graphicalpha

Description: DirectX环境下设置模型实体的表面纹理透明度,优化了原先的方案。-DirectX environment settings model entities surface texture transparency, optimize the original program.
Platform: | Size: 309248 | Author: 李东 | Hits:

[DirextXAlphaBlend

Description: 使用DirectX的alpha混合 在VC环境下开发-DirectX mixed use of alpha in the development of VC environment
Platform: | Size: 907264 | Author: 于涛 | Hits:

[3D Graphic05_AlphaTest

Description: alpha测试功能的示例代码,directx程序-alpha test function of sample code, directx procedures
Platform: | Size: 39936 | Author: godlikeme | Hits:

[DirextX08_01_ZTest

Description: 精通DirectX 3D图形与动画程序设计 这本书的源码 08_第八章 深度测试与Alpha混合-Proficient in DirectX 3D graphics and animation programming source of this book 08_ Chapter VIII of the depth of testing and Alpha mixed
Platform: | Size: 413696 | Author: 李亮 | Hits:

[DirextXAlpha

Description: 这是一个关于Alpha混合与测试的一个程序,程序虽然简单了点,但对于刚入门学习DirectX编程还是可以参考下-This is a mixed about Alpha and test a process, a simple procedure, but just for study entry could refer to DirectX programming under
Platform: | Size: 3606528 | Author: 黄忠正 | Hits:

[Game EngineC_And_Directx

Description: 看起来我在做发明车轮的浪费时间的事--windows已经有一套非常复杂功能完善的GUI.不幸的是windows的GUI适用于办公软件,而这通常不适合游戏软件.游戏一般需要比windows更精确的控制(例如,使用自己的GUI实现用alpha混合创造的部分透明的窗口比较容易,而使用windows的GUI则几乎做不到). 这篇文章将讲述如何使用C++和DirectX来创建自己的GUI.文章分为几部分,每部分涉及一个特定的GUI编程主题.这并不需要按顺序阅读,所以你可以从你需要的部分开始. 这里我假设读者有以下的背景知识:事件驱动的编程原理 对PDL和C++的熟练掌握.我使用C++来建立我的GUI系统,因为我是C++爱好者俱乐部的持卡会员,并且C++的OOP很适用于windows编程和控制方式. 让我们从定义工作范围开始.应该认识到我们不是要设计windows95,我们只是想要为一个游戏开发一套简单的GUI.所以我们不用实现每一个简单控制和GUI结构.我们只需要几个部分而已:一个鼠标指针,一个普通窗口,一些在窗口中的对话框控制.我们也需要一个资源编辑器--一个允许我们在图形环境中使用拖动控制来设计对话框. 从基础开始:渲染循环 -I invented the wheel seemed a waste of time to do things- windows already has a very complex functional of the GUI. Unfortunately, the windows of the GUI for office software, which is usually not suitable for game software. Games generally require more than windows precise control (for example, to use their own GUI to achieve with the alpha part of the mix to create a transparent window for easier use of windows of the GUI is almost impossible). This article describes how to use C++ and DirectX to create their own GUI. The article is divided into several parts, each part deals with a specific GUI programming topics. This does not need to in order to read, so you can start from the part you need. Here I assume that the reader have the following background knowledge: an event-driven programming principles of PDL and mastery of C++. I use C++ to build up my GUI system, because I am a C++ fan club membership card, and the C++, OOP is applicable to windows programming and contr
Platform: | Size: 393216 | Author: zhangjiashi | Hits:

[DirextXDirectX---Screen-saver

Description: 用DX实现的3D旋转立方体半透明屏保,实现全频截图,alpha通道半透明特效,边缘反走样,全频抗锯齿特效等-DX-3D rotating cube to achieve a translucent screen savers, to achieve full-range shots, alpha channel semi-transparent effects, edge anti-aliasing, full-frequency effects such as anti-aliasing
Platform: | Size: 231424 | Author: guoxian | Hits:

[VC/MFC3D.GAME.Programming.with.DirectX.9.0

Description: 《DirectX9.03D游戏开发编程基础》主要介绍如何使用DirectX9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。 传说中的龙书-" DirectX9.03D Game Development Programming Fundamentals describes how to use DirectX9.0 develop interactive 3D graphics applications, with emphasis on game development. The book first introduces the mathematical tools necessary, and then to explain the concept of the 3D. Other topics cover almost all the basic operations in Direct3D such as primitive drawing, light, texture, Alpha integration, template, and how to use Direct3D game technology. The chapters introduce top fixed-point shader and pixel shader (including the effect framework and new high-level shading language) is more focused discussion on these critical computing. Legendary Dragon Book
Platform: | Size: 26108928 | Author: liulang | Hits:

[VC/MFC(Inroduction.to.3D.DirectX.9.0)

Description: 龙书。主要介绍如何使用DirectX 9.0开发交互式3D图形程序,重点是游戏开发。全书首先介绍了必要的数学工具,然后讲解了相关的3D概念。其他主题几乎涵盖了Direct3D中的所有基本运算,例如图元的绘制、光照、纹理、Alpha融合、模板,以及如何使用Direct3D实现游戏中所需的技术。介绍顶定点着色器和像素着色器的章节(包含了效果框架和新的高级着色语言的内容)对这些关键运算进行了较为集中的讨论。-Dragon Book. Describes how to use DirectX 9.0 for developing interactive 3D graphics program, focusing on game development. The book introduces the necessary mathematical tools, and then explain the concepts related to 3D. Other topics covered almost all of the basic operations in Direct3D, such as pixel mapping, light, texture, Alpha integration, templates, and how to use Direct3D technology needed to achieve the game. Introduction top spot shaders and pixel shaders chapters (includes results framework and a new high-level shading language content) for these critical operations for a more focused discussion.
Platform: | Size: 26108928 | Author: yangtianxiong | Hits:
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