Description: 采用3D Bresenham算法在两点间划一直线
% This program is ported to MATLAB from:
% B.Pendleton. line3d - 3D Bresenham s (a 3D line drawing algorithm)
% ftp://ftp.isc.org/pub/usenet/comp.sources.unix/volume26/line3d, 1992
%
% Which is referenced by:
% Fischer, J., A. del Rio (2004). A Fast Method for Applying Rigid
% Transformations to Volume Data, WSCG2004 Conference.
% http://wscg.zcu.cz/wscg2004/Papers_2004_Short/M19.pdf Platform: |
Size: 1833 |
Author:zzn |
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Description: 用C语言结合OpenGL技术实现Bresenham算法绘制直线-Using C language combined with OpenGL technology to achieve Bresenham algorithm for drawing a straight line Platform: |
Size: 1024 |
Author:王栋 |
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Description: DDA 算法 achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm -DDA algorithm achieve DDA line drawing algorithm, the Bresenham algorithm, which generates the midpoint painted circle algorithm, and polygon scan line filling algorithm Platform: |
Size: 1024 |
Author: |
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Description: 本原代码集是对计算机图形学的编程实践,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等计算机图形算法演示-Primitive code set is the practice of computer graphics programming, including painting a straight line, anti-aliased line, circle, drawing an oval, rectangular painting, painting polygon, rectangle fill, polygon fill, 3D transformation, light, texture, such as computer graphics Algorithm Demo Platform: |
Size: 326656 |
Author:余飞 |
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Description: 采用3D Bresenham算法在两点间划一直线
% This program is ported to MATLAB from:
% B.Pendleton. line3d - 3D Bresenham s (a 3D line drawing algorithm)
% ftp://ftp.isc.org/pub/usenet/comp.sources.unix/volume26/line3d, 1992
%
% Which is referenced by:
% Fischer, J., A. del Rio (2004). A Fast Method for Applying Rigid
% Transformations to Volume Data, WSCG2004 Conference.
% http://wscg.zcu.cz/wscg2004/Papers_2004_Short/M19.pdf -3D Bresenham algorithm used in a straight line between two points This program is ported to MATLAB from: B. Pendleton. Line3d- 3D Bresenham s (a 3D line drawing algorithm) ftp://ftp.isc.org/pub/usenet/comp.sources.unix/volume26/line3d, 1992 Which is referenced by: Fischer, J., A. del Rio (2004). A Fast Method for Applying Rigid Transformations to Volume Data, WSCG2004 Conference. http :// wscg.zcu.cz/wscg2004/Papers_2004_Short/M19.pdf Platform: |
Size: 2048 |
Author:zzn |
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Description: 在vc++6.0环境下,基于OPENGL实现图形学设计内容。包括实现五边形到五角星的动态变换;利用DDA、中点画线法、Bresenham算法画直线;利用中点画圆法、Bresenham算法画圆;利用栅栏填充、扫描线填充实现多边形内部颜色填充;以及实现二维图形、三维图形的平移、放大、缩小、对称、旋转、错切等基本图形变换。(In vc++6.0 environment, we design content based on OPENGL. It includes the dynamic transformation of Pentagon to pentagonal star, using DDA, middle point drawing and Bresenham algorithm to draw straight lines; using middle point drawing circle method and Bresenham algorithm to draw circle; using fence filling and scanning line filling to fill in polygon interior color filling; and realizing the translation, enlargement and reduction of two-dimensional graphics and 3D graphics. Basic graphic transformation, such as symmetry, rotation, and error cutting.) Platform: |
Size: 4198400 |
Author:水无缘 |
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