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[Other resource迷宫1

Description: [程序语言] IE3, IE4, IE5, NS3, NS4+ [功能描述]   生成和解决迷宫问题的Java小程序,可以在支持java的浏览器中运行。迷宫以三维形式显示在窗口中。   你可以按下相应的按钮,“New”生成一个新的迷宫,“Solve”按钮用于显示求解一个迷宫问题的路径,“Clear”按钮清除解决迷宫问题的路径。   一旦生成迷宫后,你也可以自己用手工来求解它的路径,你可以使用四个箭头键来画出其路径。   对于每个迷宫问题来说,仅仅提供一种方案。-[programming language] IE3, IE4, Internet Explorer 5, NS3, NS4 [Description] generation and solve the maze of Java programs can support java browsers running. 3D maze to demonstrate the window. You can press the corresponding button, the "New" to create a new maze, "Solve" button for solving a maze shows the path, "Clear" button to remove solve problems in the maze. Once generated maze, you can get a hand to solve its path, you can use the four arrow keys to paint their path. For each maze issue, the mere provision of a program.
Platform: | Size: 44126 | Author: 金晓爽 | Hits:

[Other resourceSonyericsson_Mobile_java_3D

Description: Sonyericsson_Mobile_java_3D.pdf开发3d手机游戏的很好的材料-Sonyericsson_Mobile_java_3D.pdf development 3d hand a good game for the materials
Platform: | Size: 1082697 | Author: 桂志刚 | Hits:

[OpenGL programPPoint

Description: A 3D hand, made in OpenGL-hand, made in OpenGL
Platform: | Size: 409742 | Author: 白亮 | Hits:

[DirextXMultiAnimation

Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover=\"if(this.title) {this.style.cursor=hand }\" onclick=\"if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }\" src=\"http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg\" onload=\"if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }\" border=0 >Path源代码:  (SDK  root)\\Samples\\C++\\Direct3D\\MultiAnimation  可执行文件:  (SDK  root)\\Samples\\C++\\Direct3D\\Bin\\x86  or  x64\\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
Platform: | Size: 688490 | Author: 林庆富 | Hits:

[Windows DevelopCheatEnginev5.4srcl

Description: Cheat Engine is an open source tool designed to give you the upper hand in games, but also contains other usefull tools to help debugging games and even normal applications. It comes with a memory scanner to quickly scan for variables used within a game and allow you to change them, but it also comes with a debugger, disassembler, assembler, speedhack, trainer maker, direct 3D manipulation tools, system inspection tools and more. For new users it is recommended to go through the tutorial(The one that comes with Cheat Engine, you can find it in your programs list after installing) and at least reach step 5 for basic understanding of the usage of Cheat Engine If you need help on Cheat Engine , you can always contact me at dark_byte@hotmail.com , msn supported as well(don t ask about online games, I don t know anything about that)
Platform: | Size: 98000 | Author: macro | Hits:

[J2MESonyericsson_Mobile_java_3D

Description: Sonyericsson_Mobile_java_3D.pdf开发3d手机游戏的很好的材料-Sonyericsson_Mobile_java_3D.pdf development 3d hand a good game for the materials
Platform: | Size: 1082368 | Author: 桂志刚 | Hits:

[OpenGL programPPoint

Description: A 3D hand, made in OpenGL-hand, made in OpenGL
Platform: | Size: 409600 | Author: 白亮 | Hits:

[DirextXMultiAnimation

Description: MultiAnimation  Sample这个例子展示了使用高级shader语言、蒙皮技术和D3DX动画控制器的多动画集的Mesh动画。动画控制器用来混合动画集,以确保从一个动画到另一个动画的平滑转换。<IMG onmouseover="if(this.title) {this.style.cursor=hand }" onclick="if(this.title) {window.open(http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg) }" src="http://msdn.microsoft.com/library/en-us/directx9_c/Sample_MultiAnimation_small.jpg" onload="if(this.width>screen.width-333) {this.width=screen.width-333 this.title=open new window }" border=0 >Path源代码:  (SDK  root)\Samples\C++\Direct3D\MultiAnimation  可执行文件:  (SDK  root)\Samples\C++\Direct3D\Bin\x86  or  x64\MultiAnimation.exe  Overview这个例子展示如何利用D3DX动画支持,在应用程序中渲染3D动画。D3DX的API函数处理动画Mesh的装载,混合多个动画。动画控制器的功能是支持动画轨,允许从一个动画到另一个动画的平滑转换。这个例子分为2部分:动画类库和应用程序。动画类库是一个多用途库,逻辑上它在应用程序与D3DX之间。为后面的
Platform: | Size: 688128 | Author: 林庆富 | Hits:

[OpenGL programrobot

Description: 通过mfc制作的3d机械手臂,可以通过1-6不同数字键来移动或旋转手臂不同位置,通过q和e来左右移动屏幕,通过鼠标滑鼠来改变屏幕图像大小.-3d robot hand made by mfc. use 1-6 number to move or rotate different position of it, q and e to move the scene left or right, mouse slip to change the size of it
Platform: | Size: 247808 | Author: AliasX | Hits:

[3D GraphicTianqiangLiu_PA2

Description: 一个3D的手模型,可以实现手指的转动和各个关节的限定。-A 3D hand model, can be achieved and various finger joints limit rotation.
Platform: | Size: 95232 | Author: 阿姆罗 | Hits:

[Software EngineeringSurf3D

Description: a real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture recognition algorithms are mainly caused by the low performance of the hands tracking module and by the unreliability of the direction estimate itself, therefore our proposed algorithm uses 3D particle filter for achieving reliability in hand tracking and cascade hidden Markov model (HMM) for a robust estimate for the pointing direction. When someone enters the field of view of the camera, his or her face and two hands are located and tracked using the particle filters. The first stage HMM takes the hand position estimate and maps it to a more accurate position by modeling the kinematic characteristics of finger pointing.
Platform: | Size: 4096 | Author: ALI | Hits:

[Technology ManagementREAAL

Description: real-time 3D pointing gesture recognition algorithm for natural human-robot interaction (HRI). The recognition errors in previous pointing gesture recognition algorithms are mainly caused by the low performance of the hands tracking module and by the unreliability of the direction estimate itself, therefore our proposed algorithm uses 3D particle filter for achieving reliability in hand tracking and cascade hidden Markov model (HMM) for a robust estimate for the pointing direction. When someone enters the field of view of the camera, his or her face and two hands are located and tracked using the particle filters. The first stage HMM takes the hand position estimate and maps it to a more accurate position by modeling the kinematic characteristics of finger pointing.
Platform: | Size: 1064960 | Author: ALI | Hits:

[uCOScocos3d-Programming-Guide

Description: cocos3d框架是一个针对IOS平台上复杂的3D应用开发框架。这个文档是使用cocos3d引擎的简单编程指南,描述了该框架的构件,并提供了开发IOS平台上基于cocos3d框架的指导和最佳实践。-The cocos3d framework is a sophisticated 3D application development framework for the iOS platform. This document describes the framework components and provides guidelines and best practices for building cocos3d iOS applications. cocos3d is a significant extension to cocos2d, a popular, well-designed framework for building iOS games and applications that play out in 2D (or 2.5D isometric projection). Although on the one hand it is possible to start with the cocos3d Application template and develop a 3D application without knowing too much about the workings of cocos2d, to get the most out of this document, you should familiarize yourself with cocos2d. You can learn more about cocos2d at the cocos2d Wiki.
Platform: | Size: 12288 | Author: litjerk | Hits:

[Othernormal-estimation-for-3D

Description: 三维点云法向量估计综述由于获取方便、表示简单、灵活等优势,点云逐渐成为常用的三维模型表示方法之一。法向量作为点云必不可少的属性 之一,其估计方法在点云处理中具有重要的位置。另一方面,由于点云获取过程中不可避免的噪声、误差和遮挡,点云中通常含 有噪声、外点和空洞,并且部分采样模型如CAD模型,也会存在尖锐特征,这些都给法向量估计提出了挑战。对当前已有的点云 法向量估计算法进行综述,分析其原理及关键技术,着重分析它们在处理噪声、外点和尖锐特征等方面的能力并给出比较,最后 为未来研究提供了一些建议-The three-dimensional point cloud normal vector estimation summarized obtain convenient, represents a simple, flexible, and becoming one of the methods commonly used three-dimensional model represents the point cloud. Normal vector of one of the as point clouds essential attributes, its estimation method has important position in the point cloud processing. On the other hand, the noise is inevitable in the process to obtain because of the point cloud, error and occlusion, point cloud typically contains noise outside point and empty, and part of the sampling model such as CAD models, there will still be sharp features, which gave the normal vector estimated that presents a challenge. Overview of current existing point cloud normal vector estimation algorithm, analysis of the principle and key technologies, and analyzed their ability to deal with the noise, the outer points and sharp features and gives comparison, and finally provide some suggestions for future research
Platform: | Size: 1570816 | Author: wonder | Hits:

[WEB Codehtml5-3d-hand

Description: html5的3d手势展示,包括js及html文件等。-html5 3d hand
Platform: | Size: 17408 | Author: 有明 | Hits:

[Software Engineeringtesi_carlesmatabosch

Description: The goal of this thesis to study the different techniques used to register 3D acquisitions. This study detects the main drawbacks of the existing techniques, presents a new classification and provides significant solutions for some perceived shortcomings, especially in 3D real time registration. A 3D hand-held sensor has been designed to acquire these views without any motion restriction and global minimization techniques have been studied to decrease the error propagation effects.-The goal of this thesis is to study the different techniques used to register 3D acquisitions. This study detects the main drawbacks of the existing techniques, presents a new classification and provides significant solutions for some perceived shortcomings, especially in 3D real time registration. A 3D hand-held sensor has been designed to acquire these views without any motion restriction and global minimization techniques have been studied to decrease the error propagation effects.
Platform: | Size: 8310784 | Author: 王铃 | Hits:

[OtherQuadricHandModel-master

Description: 这是一个基于openGl制作的一个手势识别程序(This is a 3D hand model developed mainly for vision-based hand motion analysis. The hand model is modeled as a set of rigid quadratic surfaces, and has 27 degrees-of-freedom (DoFs) including 6 DoFs of global motion and 21 DoFs of local motion. The hand skeleton is modeled as a kinematic chain of 20 joints connected by bones in a tree structure with the root at the wrist. In this program you can view the model from different positions and perspectives, and manipulate each DoF separately. More importantly, to assist research in this area, we also provide functions to generate the depth image, silhouette image and edge images, which can be easily used for model-based matching between the input and the 3D hand model.)
Platform: | Size: 71599104 | Author: HUST——lxl | Hits:

[Othercss3-3d-book

Description: 这是一款十分炫酷的HTML5 3D书本翻页动画,效果相对比较简单,拖拽鼠标模拟用手翻页,更漂亮的是翻页过程中,呈现出逼真的3D立体效果。书本中的文字和图片也会3D展示,非常酷。(This is a very cool HTML5 3D book page animation, the effect is relatively simple, drag the mouse simulation by hand page, more beautiful is the flip process, showing a realistic three-dimensional effect 3D. The books in the text and pictures will show 3D, very cool.)
Platform: | Size: 29696 | Author: 码农丶 | Hits:

[3D Graphic骰子

Description: 自己写的一个骰子,进行了蒙皮,新手上道,请多指教(I wrote a die, a skin, a new hand.Please kindly advise)
Platform: | Size: 141312 | Author: 奔跑的AI | Hits:

[Graph programhand.ply

Description: 常用的三维点云数据,手的三维数据可以用MATLAB和PCL打开。(Common 3D point cloud data)
Platform: | Size: 9260032 | Author: southpole | Hits:
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