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涉及的代码是针对WINCE3.0(PPC2002)平台,同时兼顾了WIN32平台;旨在讨论编写同时适应2种平台的通用代码,采用的是最原始的BitBlt贴图和离屏方式,贴图效果比较粗糙。对声音的处理也比较幼稚,希望不会误导初学者。 重要说明: 1、没有用内存泄漏工具检测过,不知道有没有内存泄漏,哪位可以帮忙检测一下 2、未完成部分: 游戏的BOSS部分(BOSS贴图、BOSS子弹、BOSS爆炸效果) 游戏难度控制,目前比较幼稚 3、未解决的BUG: CE下需要按退出菜单退出,点窗口的关闭按钮进程仍然存在-the code is against WINCE3.0 (PPC2002) platform, taking into account the Win32 platform; Discussions aimed at the same time prepared to adapt to two types of common code platform, using the most primitive BitBlt and tile from the screen, more rough tile effect. For voice processing relatively naive and not misleading beginners. Important note : 1 without using a memory leak detection tools that do not know no memory leakage, which can help detect about two and unfinished parts : part of the game BOSS (BOSS mapping, BOSS bullets, explosive effect BOSS) difficult to control the game, more naive 3, the unresolved BUG : CE will need to withdraw from the menu, point window close button process still exists
Date : 2025-12-09 Size : 444kb User : 夏侯威

本游戏是微软SMART PHONE平台下的手机游戏,由于平台的特殊性,所以在游戏的架构和设计上既要符合游戏的特点,又要考虑到与设计其他PC游戏的不同。难点在于手机资源是很有限的,不能直接从设计PC游戏的架构直接搬到SMART PNONE游戏上,架构设计的变化是必然的。在本游戏中我们提出了一套全新的设计架构,充分考虑到了C#语言的特点,以及.NET平台的优点。在架构中摈弃了以前手机游戏设计中,虽然采用面向对象开发但是没有充分利用面向对象的不足,大量采用了当前先进的设计模式 -the game is Microsoft SMART PHONE platform mobile phone game, due to the special nature of platform, Therefore, the structure of the game and is designed to meet the characteristics of the game, also take into account the design of the other PC games are different. The difficulty lies in cell phone resources are very limited. not directly from the design of PC games moved to the structure of direct SMART PNONE game, Architecture Design changes are inevitable. In this game, we proposed a new set of design framework, taking fully into account the C# language features, and.NET platform advantages. Discard the framework of the previous mobile phone games design, Although object-oriented development but did not take full advantage of object-oriented inadequate, lot of the current advanced des
Date : 2025-12-09 Size : 2.25mb User : 张立荣

一个wince操作系统下面的俄罗斯方块的小游戏,游戏基于EVC,采用了双缓冲技术,有兴趣的朋友可以下载玩玩。-a wince operating system of the Russian box below the small, games based on EVC. adopted a double-buffer technology, interested friends and play a game can be downloaded.
Date : 2025-12-09 Size : 135kb User : cliburn

一个在Pocket PC上运行的贪食蛇游戏,开发平台为EVC,在Pocket PC 2003上测试通过-one of the Pocket PC operating Tanshichi game development platform for EVC. in Pocket PC 2003 on the test
Date : 2025-12-09 Size : 525kb User : zhuxingliang

WINCE下的游戏开发,用EVC 在 POCKET 平台下用ARM10运行-WINCE of game development, with the Pocket EVC platform using ARM10 operation
Date : 2025-12-09 Size : 536kb User : 钟情

EVC中利用OpenGL技术的例子,是WindowsCE中游戏开发的重要基础-EVC using OpenGL examples, WinCE game which is the important foundation for the development of
Date : 2025-12-09 Size : 137kb User : michael chen

smartphone2003 上用evc编译的挖地雷的小游戏, 很好玩, 经典, 用api编写的.-Smartphone2003 compiled using EVC-dug mines game, very fun, classic, prepared with api.
Date : 2025-12-09 Size : 62kb User : xy

Windows CE 下Kill 游戏的源代码。-Kill the game under the Windows CE source code.
Date : 2025-12-09 Size : 831kb User : 宗军

Windows CE 下的翻转棋小游戏源代码。-Windows CE under the Reversi game source code.
Date : 2025-12-09 Size : 8kb User : 宗军

说明如何使用托管 Direct3D Mobile 创建一个简单的二维游戏。-Explains how to use the Managed Direct3D Mobile to create a simple two-dimensional game.
Date : 2025-12-09 Size : 1.04mb User : 王子

本示例演示了罗马兵团,这是一个在 Pocket PC 上运行的战争游戏。玩罗马兵团游戏的方法是:向入侵的敌人射箭,同时左右移动以躲避敌人的攻击。消灭敌人可以得分。 运行示例 若要移动人物,请单击人物并向左或向右拖动。 若要射箭,请快速单击屏幕。 当发生以下事件之一时,游戏结束: 屏幕底部的人物被敌人的箭射中。 敌人到达屏幕底部。 -This example demonstrates the Corps of Rome, this is a Pocket PC running the war game. Rome Corps playing games is as follows: to the invading enemy archery, at the same time moving around to evade enemy attacks. Destroy the enemy can be scored. To move figures to run the example, click the figures and drag left or right. To archery, please click the screen quickly. When one of the following events, the game is over: the bottom of the screen characters were in the enemy
Date : 2025-12-09 Size : 160kb User : 王子

WINCE 6 GAME , TIC TAC, VS2005 -WINCE 6 GAME, TIC TAC, VS2005
Date : 2025-12-09 Size : 935kb User : 林如严

WINCE 下的小游戏,大家可以下来看一看啊 -Under WINCE game, everyone can look down ah
Date : 2025-12-09 Size : 684kb User : 彭宇

DL : 0
Windows CE 5.0 DirectDraw 微软示例源代码 一个比较小巧俱全的游戏源代码-Microsoft Windows CE 5.0 DirectDraw sample source code of a relatively small taste of the game source code
Date : 2025-12-09 Size : 316kb User : 无语

DL : 0
是一本关于,WIN CE操作系统以及编程的权威书籍,详细介绍了WIN CE操作系统的定制等!-Is a book about, WIN CE operating system and programming the authority of books, details on WIN CE operating system, such as customized!
Date : 2025-12-09 Size : 20.63mb User : 韩丁

非常经典的小游戏代码, 推球的,for WindowsCE-Very classic game code, push the ball, for WindowsCE
Date : 2025-12-09 Size : 40kb User : 李春娥

这个是延伸mame的在wince平台下的游戏模拟器的代码-This is an extension of mame in wince platform simulator game code
Date : 2025-12-09 Size : 2.6mb User : hys

在ppc上运行的连连看游戏,根据其他的连连看游戏修改而来,仅仅作为ppc游戏源码的一个比较好玩的例子-In ppc Lianliankan running game, according to other modifications Lianliankan game comes only as a source ppc game a more fun example of
Date : 2025-12-09 Size : 121kb User : 袁振伟

DL : 0
贪食蛇小游戏,放到evc下编译运行,在wince环境下,希望对大家有所帮助。-snake game, put under evc compiler to run in wince environment, we want to help.
Date : 2025-12-09 Size : 279kb User : 禚痕

Windows mobile 中用C#开发的贪食蛇游戏-Windows mobile using C# development of Snake game
Date : 2025-12-09 Size : 243kb User : zph
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