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五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程-331 is a widely loved by the public of the game, its rules simple and changeable, very rich and interesting recreational. Here the design and realization of a human-machine right under the 331 procedures using the Game trees, pruning and application of the largest and most trees principle Search Now found the best location. Renju procedures introduced the data structure, score rules, methods and judgment of the outcome search algorithm process
Date : 2008-10-13 Size : 2.9kb User : yang

ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment.
Date : 2008-10-13 Size : 363.9kb User : 凡高

ATL写的基于DirectX的游戏引擎, ATL写的基于DirectX的游戏引擎-ATL was based on the DirectX game engine ATL was based on the DirectX game engine, ATL was based on the game engine DirectX
Date : 2008-10-13 Size : 1.71mb User : linfuyong

五子棋是一种受大众广泛喜爱的游戏,其规则简单,变化多端,非常富有趣味性和消遣性。这里设计和实现了一个人机对下的五子棋程序,采用了博弈树的方法,应用了剪枝和最大最小树原理进行搜索发现最好的下子位置。介绍五子棋程序的数据结构、评分规则、胜负判断方法和搜索算法过程-331 is a widely loved by the public of the game, its rules simple and changeable, very rich and interesting recreational. Here the design and realization of a human-machine right under the 331 procedures using the Game trees, pruning and application of the largest and most trees principle Search Now found the best location. Renju procedures introduced the data structure, score rules, methods and judgment of the outcome search algorithm process
Date : 2025-12-09 Size : 3kb User :

ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment.
Date : 2025-12-09 Size : 364kb User : 凡高

ATL写的基于DirectX的游戏引擎, ATL写的基于DirectX的游戏引擎-ATL was based on the DirectX game engine ATL was based on the DirectX game engine, ATL was based on the game engine DirectX
Date : 2025-12-09 Size : 1.71mb User :

模仿按键,可以代替人重复按键,比较适合游戏外挂-Mimic button, you can replace human repeat button, the game more suitable for plug-in
Date : 2025-12-09 Size : 5kb User : auson.xia

易于入门者学习VC++,编写小游戏的第一部分,怎样显示出一个人物。-Easy to learn beginners VC++, The preparation of the first part of game and how to show a character.
Date : 2025-12-09 Size : 1.68mb User : Irene

用ActiveX实现的汉诺塔游戏?肁ctiveX实现的汉诺塔游戏用ActiveX实现的汉诺塔游戏-ActiveX achieved by Tower of Hanoi game?肁ctiveX achieved using ActiveX game Tower of Hanoi Tower of Hanoi game is to achieve
Date : 2025-12-09 Size : 1kb User : sdfsd

汉诺塔 小游戏 源代码-Tower of Hanoi game source code
Date : 2025-12-09 Size : 462kb User : 李俊

vb游戏 用command的移动来完成游戏-game
Date : 2025-12-09 Size : 3.07mb User : 220

tic-tac-toe game in C ,player vs computer and computer uses only basic ideas of winning the game
Date : 2025-12-09 Size : 1kb User : saneem

游戏中搜索的算法实现 8数码游戏 A star算法类的实现 黑白棋-Game search algorithm 8 digital game-type A star algorithm for the realization of Reversi
Date : 2025-12-09 Size : 2mb User : wufen

2007年全国电子设计大赛获赛作品论文。-2007 Design Competition by the National e-paper game works.
Date : 2025-12-09 Size : 1.57mb User : watermok

xcomdoc游戏用资源打包器,资源打包-xcomdoc game packaged with the resources, resource pack
Date : 2025-12-09 Size : 47kb User : lzp

想作卜克游戏的话,可以用这个控件来简化工作了。可以容易的显示牌面或背面,也可以横向放置,使用方便。(35KB)-Would like to Boke game, you can use this control to simplify the work. Can easily display surface or the back of the card can also be horizontally placed, easy to use. (35KB)
Date : 2025-12-09 Size : 16kb User : 张紫燕szzj0601

想作卜克游戏的话,可以用这个控件来简化工作了。可以容易的显示牌面或背面,也可以横向放置,使用方便。(35KB)-Would like to Boke game, you can use this control to simplify the work. Can easily display surface or the back of the card can also be horizontally placed, easy to use. (35KB)
Date : 2025-12-09 Size : 34kb User : 张紫燕szzj0601

一个游戏代练源码,没后台。自己复制下来的。-Leveling a game source, no background. Copies itself down.
Date : 2025-12-09 Size : 1.21mb User : 工工工

详细覆盖了从Windows编程到direct 3D, direct Draw, direct Music, direct Input的编程方法,以及游戏编程中的常用算法和编程技巧。-This book takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.
Date : 2025-12-09 Size : 10.83mb User : 闫煜

About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/intermediate C++ programmers with little to no experience with DirectX. Although past DirectX or OpenGL experience can be useful, it is not required. When you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to exploremaking simple video games and demos. Ideally, you will work your way up to make complex games and demos until you find yourself able to complete and release (even if for free at first) your own PC games.
Date : 2025-12-09 Size : 2.63mb User : Jain
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